I don't remember seeing any research showing Forward+ performing better than Deferred at 1xMSAA.
At higher MSAA perhaps, but let's be honest, Titanfall might be the only game using MSAA on Xbox One (and might not be for long if they patch in FXAA).
MSAA just doesn't make a lot of sense given the limited ESRAM.
One can argue for "tiling" of course, but we all know how popular that was on X360 where MSAA was really for free.
I disagree. MSAA brings image quality + sharpness and it means a lot for a twitch shooter. 792p + 2xMSAA was the best decision they could have for this game. For many people it looks "next gen" enough. It wouldn't if they had used FXAA (Thief at 900p-1080p + FXAA, does it look "next gen"?, does COD + FXAA look next-gen?)
Because I guess that even without AA (and even if Respawn told us it would) 1080p would be too much for the GPU (not the VRam). And the image at 900p with FXAA is washed out, you have the double vaseline filter punishment (upscaling + FXAA); perceived resolution of the textures looks like sub-700p and geometry sub-details are literally destroyed (as it should when you understand how a strong FXAA blurs every assets without distinction) according to the Eurogamer comparison.
Even if 10% of people will complain that they can "see the jaggies" with 2xMSAA, the rest will appreciate the added sharpness and clarity in the game and this sharpness will contribute to the success of the game like it did for the first CODs games.