Crysis 2 PC edition OT

Somebody needs to bust out a X1900XT or 7900GTX and see how it rocks the latest in Shader Model 3!!! ;)

Yep totally agree! Based on how it performs on the 9800GT at low and 1680x1050, I'd be suprised if those older GPU's couldn't handle ~20fps at subHD.

Now THAT would tell us Crysis 2 is well optimised. At least at low settings.
 
Well I know I will be playing it next year because I dont think this game is worth paying 60 dollars at this point in time. Bargain bin purchase + DX 11 patch + possibly a higher texture pack = gaming bliss :)
 
Seriously, who will be playing this 2-3 months from now on?
They still have a lot of momentum from Crysis ... it really depends what they plan to do with Sandbox and the game data encryption. The game could have legs yet.

Or EA could fuck up two PC franchises by chasing after consoles in one month ... who knows.

PS. dedicated servers only through hosting companies, barf.
 
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"Crysis 2 fully utilizes four cores and is seemingly unplayable on dual-core processors."

Unless hardcore mode is massively CPU limited - it may be, I haven't tried running it on very low res - this is absolute nonsense. I'm running this on a AMD X2 215 (2.7ghz Athlon X2 basically), with a 5570.

At least with respect to High & Very High settings, I'm completely GPU bound. On high it's very rare to dip below 30fps at 1360x768, usually I'm hovering around 35-40fps with 4X forced aniso from the ATI control panel, higher in indoor sections.

Even on very high, if I drop down to 1024x768 I'm coming close to 60fps. An E8500 at 3.16 ghz actually benches faster than my CPU from results I've seen, so their results don't make a lick of sense unless extreme really pushes everything back on the CPU. Crysis2 is far from CPU limited IME.

The E8500 is faster than your CPU by a fair bit.
 
The E8500 is faster than your CPU by a fair bit.

He's in agreement with you. He's saying that his slower than E8500 CPU performs well, so E8500 should perform well too.

Maybe Silent_Buddhas suggestion is right and Extreme puts a lot more strain on the CPU?
 
Using a laptop i3-330m (2.13Ghz 2 cores) and I'm extremely GPU limited (5650m). Task manager has the CPU at around 80% usage while playing. Can even record with FRAPS at a cost of like 2fps..I'm far more CPU limited in games like Fallout 3. Play at around 20fps (playable!) at 1366x768, with several "extreme" or higher options enabled using custom config (basically everything except shaders and shadows). Lower to 600p and it comfortably plays with everything on extreme.

I would suggest that everyone play this at the highest resolution their monitor allows, even if it means lowering some settings. The game benefits hugely from it. Using r_postMSAA=1 and r_edgeAA=2 still scenes are almost bullshot quality! Higher AA settings seem to flicker more.
 
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Well, after playing some time, I have to say it's a nice game, some part looks better then the first, some parts less. With visaline off that is ;)
 
Repost from here, since it's probably a better place for it.



Comprehensive AA comparison thingie.

r_PostMSAA=0 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/d27a2e.png

r_PostMSAA=0 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/3903a1.png

r_PostMSAA=0 + r_UseEdgeAA=1 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/62c75c.png

r_PostMSAA=0 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/5761dd.png

r_PostMSAA=0 + r_UseEdgeAA=2 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/be5fc9.png

r_PostMSAA=0 + r_UseEdgeAA=2 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/77c91d.png

r_PostMSAA=1 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/054be8.png

r_PostMSAA=1 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/eccf27.png

r_PostMSAA=1 + r_UseEdgeAA=1 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/b9bb4d.png

r_PostMSAA=1 + r_UseEdgeAA=1 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/f9dedb.png

r_PostMSAA=1 + r_UseEdgeAA=2 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/90b510.png

r_PostMSAA=1 + r_UseEdgeAA=2 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/b88bae.png

r_PostMSAA=1 + r_UseEdgeAA=3 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/43e7d4.png

r_PostMSAA=1 + r_UseEdgeAA=3 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/c28472.png

r_PostMSAA=2 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/786718.png

r_PostMSAA=2 + r_UseEdgeAA=0 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/73975e.png

r_PostMSAA=2 + r_UseEdgeAA=1 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/887d2c.png

r_PostMSAA=2 + r_UseEdgeAA=1 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/6dd871.png

r_PostMSAA=2 + r_UseEdgeAA=2 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/41685f.png

r_PostMSAA=2 + r_UseEdgeAA=2 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/5a087f.png

r_PostMSAA=2 + r_UseEdgeAA=3 + r_PostMSAAEdgeFilterNV=0
http://openpandora.info/hosting/upload/files/2011-03/f21ea7.png

r_PostMSAA=2 + r_UseEdgeAA=3 + r_PostMSAAEdgeFilterNV=1
http://openpandora.info/hosting/upload/files/2011-03/eeb6d7.png



Very interesting results for me actually... Also I seem to have missed that edgeAA=1 in retail, will test.
Edit: Added r_UseEdgeAA=1 to the mix.

My personal guess, that r_UseEdgeAA=1 is EdgeAA for ATI, and r_PostMSAAEdgeFilterNV=1 is the Nvidia compatible one. Since I'm running 580GTX and r_UseEdgeAA seem to do nothing at all. Also I doubt that r_PostMSAA=2 is MSAA 4x - more likely just some different method of doing the same as r_PostMSAA=1, and it seems to be worse on my card.

P.S. If anyone interested, I'm running on "Very high" with this config added to it :
Code:
con_restricted=0
g_skipIntro=1
cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_smooth=0
r_motionblur=2
cl_zoomToggle=1
r_TexMaxAnisotropy=16
cl_crouchtoggle=1
g_enableInitialLoginScreen=0
r_UseSoftParticles=1
r_DepthOfFieldBokehQuality=1
r_Fur=1
r_pointslightshafts=1
r_WaterReflectionsQuality=3
r_HDRTexFormat=1
e_CoarseShadowMask=1
e_GIGlossyReflections=1
e_GISecondaryOcclusion=1
e_ParticlesCoarseShadowMask=1
e_ParticlesLightsViewDistRatio=512
e_ShadowsCastViewDistRatioLights=2
e_ViewDistRatioPortals=100
e_LodCompMaxSize=20
e_DynamicLightsMaxCount=1024
e_TerrainDetailMaterialsViewDistXY=4096
e_TerrainDetailMaterialsViewDistZ=256
e_RecursionViewDistRatio=2
ca_FacialAnimationFramerate=30
ca_FacialAnimationRadius=60
ca_cloth_air_resistance=1
es_DebrisLifetimeScale=8
g_muzzleFlashCullDistance=50000
g_rejectEffectCullDistance=800
g_corpseUnseenTime=300
g_corpseManager_maxNum=20
g_corpseMinDistance=200
g_corpseMinTime=300
g_breakage_particles_limit=250
r_DynTexMaxSize=155
r_DetailDistance=40
r_VegetationSpritesTexRes=128
r_TexAtlasSize=4096
r_UseParticlesHalfRes=0
r_UseMergedPosts=3
r_RainMaxViewDist_Deferred=200
e_LodRatio=40
e_LodCompMaxSize=20
e_TerrainLodRatio=0.2
e_RecursionViewDistRatio=2
e_TerrainDeformations=1
e_GIIterations=32
e_GICache=0
e_GsmCastFromTerrain=1
e_ShadowsSlopeBias=1
r_ColorGradingChartsCache=0
r_DynTexSourceSharedRTHeight=512
r_DynTexSourceSharedRTWidth=512
r_DynTexAtlasDynTexSrcSize=32
ai_DynamicHidespotsEnabled=1
e_ViewDistRatioLights=100
r_GeomInstancing=1
r_DepthOfFieldStencilPrepass=1
r_ReflectionsQuality=3
r_WaterCausticsDeferred=2
e_VegetationBending=2

gpu_Particle_Physics=1
g_battleDust_enable=1
i_lighteffects=1
e_LodMin=0
e_Lods=0
e_MaxViewDistSpecLerp=2
e_ObjQuality=4
e_OcclusionCullingViewDistRatio=2
e_ProcVegetation=1
e_VegetationSpritesDistanceCustomRatioMin=2
e_VegetationSpritesDistanceRatio=3
e_ViewDistMin=20
e_ViewDistRatio=200
e_ViewDistRatioCustom=200
e_ViewDistRatioDetail=200
e_ViewDistRatioLights=100
e_ViewDistRatioVegetation=200
e_streamCgf=0
r_RainMaxViewDist_Deferred=200

e_ParticlesQuality=4
e_ParticlesEmitterPoolSize=8192
e_ParticlesMaxScreenFill=256
e_ParticlesMinDrawPixels=1
e_ParticlesObjectCollisions=2
e_ParticlesPoolSize=16384
e_PhysFoliage=2
g_joint_breaking=1

e_GsmCache = 0
e_GsmLodsNum = 5
e_GsmRange = 3
e_Shadows = 1
e_ShadowsCastViewDistRatio = 1.6
e_ShadowsMaxTexRes = 2048
e_ShadowsOnAlphaBlend = 1
r_ShadowBlur = 3
r_ShadowJittering = 3

r_PostMSAAEdgeFilterNV=0
 
I had their AA off for a while but the jaggies were annoying the crap out of me. So now I'm playing on vaseline again. Perhaps I should try some manner of forced AA like the Tommti tool...
 

"The source also claimed that DirectX 10 will not be supported in future, as it's rendered obsolete by DirectX 11"

I hope they mean there won't be a dedicated DX10 path (in favour of usng the DX11 path on DX10 hardware) by that and not that DX10 users will be stuck with DX9 path.

Still, considering the game doesn't even officially support DX9 GPU's, and yet is fully coded in DX9, it's a bit rich to say they won't support something because it's made obsolete by something newer.

Ill be waiting for the patch to purchase either way.
 
Has Crytek fixed the broken single player yet ie the showstopping bug with nano-thingys not being collected and being reset to zero so you can't upgrade during the single player?

There has been no patch other than the day 1, so, no. The bug does appear to be unpredictable with some people not experiencing it. I haven't seen the bug yet (though I've experienced others).
 
Some more moans :)

I don't like the fact that Q and E do not lean. You can only lean when it tells you to putting big letters across the screen. This reduces realism 10 000 times more than dodgy textures.

The cross hairs seem like something off Halo, what is that big triangle? I want something better like a, well cross hairs. I turned it off.

It seems very linear, you cannot roam too far.

The weapons are too large. This is a really important point often missed by developers. Small and pock marked and second hand makes it realistic, having a nuclear hand cannon is not, unless it is Duke Nukem which I am looking forward to.
Having said all that, I do like the Q and E for armour and stealth. They just needed it somewhere else on the keyboard. I l have not come up against spawning so that is one good thing.

I still think this is more Halo/ COD MW rather than pure Far Cry circa 2011
Shame

Rather than bring on the 3d glasses bring on the rose tinted ones :(
 
Is Crysis 1 vs. 2 gameplay somewhat like comparing STALKER to Metro 2033?

Well Metro 2033 is probably more linear than Crysis 2... I mean Metro 2033 is like just playing the underground tunnel parts of STALKER.
 
crysischarts.jpg


source :nope:

edit: found it
http://www.vgchartz.com/article/85234/2011-year-on-year-sales-and-market-share-update-to-march-19th/
http://www.vgchartz.com/yearly.php
 
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