I have a question ablout use shadowmap to implement visible function.How to choose a appropriate size for shadowmap?
I want to use shadowmap to do visible determinate,the other patchs with the shoot patch. It is the same as your mention.:-)
This Demo is compute radiosity in GPU.version 0.0015
The algorithms is:
Use three 32bit fp texture store the patchs's attribute.
Is that you made reference Local PRT?
I don't understand the means of the convolution coefficients in Loacl PRT.
I have a idea about use SH Lighting and PRT in Key Frame Motion.Compute the PRT of the vertex per-key frame,then blend dot(SH Lighting,the PRT of...
In XBOX,use XGSetVertexBufferHeader to set Texture as Vertex Buffer.
Use this method,you can render to vertex buffer(use the same data with the...
Your means that the R9700 disable the z-optimizations (early z reject, hierarchical z) when doing depth-fail rendering?
cache or mem?
The z-cache only store the z info.
The effect of the z-cache should be only in z-clear and z-test.
Why improved Z-Cache can optimize...
How many bytes in the Z-Cache?
"The optimizations in HyperZ III+ mostly affect the improved Z-Cache, which...