@Andrew Lauritzen In a lot of UE5 games with RT reflections there is not reflection of the player character. Could you maybe pretty please explain why?
The upside of this is when you actually are in real locations it usually looks way better. Take a look at the marina scenes in Genimi Man, they look awesome. They looked even better in the cinema where you could get stereoscopic 3D as well.
Are you actually limited in the compiler choice you have with consoles? As long as you can interface with the OS and the system libraries you should be good to go, or am I wrong?
Using Rust you would be able to write multi-threaded systems much faster and with higher confidence but that is a very big engineering effort and there are reasons why all those projects (like Embark's) have stalled.
Not a presentation but I read the book Behind the Scenes at PlayStation by Masayuki Chatani. Totally pointless book that tells us nothing new. There is ZERO actual behind the scenes info.