I'm usually quite willing to put quite a bit of time into games before seeing gratification, although it could be said the experience playing (if interesting enough) can be reward enough for continuing.
I think the monster hunter series is where I would draw the line, in that I found I knew...
It looks like the same dither artifact that effected GTA4's alpha blended textures, is also effecting the hair in the 360 version of FFXIII, although I guess it could be something entirely different.
360 Screenshot
PS3 Screenshot
Dithering in GTA4 (Image)
Dithering in GTA4 (Thread)
Hi numbers might be a bit off being he says:
which is 1 megabit
And in the image it reports Onlive recieving at 700 kilobytes, which is actually 5 megabits
Are you sure thats actually a screenshot for assasins creed for the PSP as the screenshots I've seen for it are no where near that quality
http://www.techshout.com/images/assassins-creed-bloodlines-psp.jpg
Also the 3GS iPhone offers a programmable pipeline, and a few companies have made 3GS...
I was meaning mostly the amount of games that seem to offer 720p at 30fps, but also offer 1080i with 60 field updates (who knows if thats 60 interlaced half-frames or 30 frames just output in an interlaced format)
How many games last gen were 60fps Progressive scan and not interlaced?
With this gen people are aiming for 30fps progressive with few at 60fps interlaced.
I'm not sure but I would have expected there to be some form of optimization you could do (rendering half as many pixels) if you knew you...
Could that be pre-baked ambient occulsion?
Also it might just be the angle but is the hair from character on the right not casting any shadows.
The 'defects' in the shadows cast by his face are also present for his nose as well as where he has stubble so its not just the stubble causing the...