Recent content by jpeter

  1. J

    Projet offset comming to Xbox 360

    Project offset is now backed by a major publisher. They are looking for programmers and artists. Xbox 360 Programmer wanted. http://www.projectoffset.com/news.html
  2. J

    Some new details, images and conceptual art of Heavenly Sword

    http://www.meristation.com/v3/des_noticia.php?id=cw44c08f874b40c&pic=GEN all images:http://www.meristation.com/v3/listado_imagenes.php?pic=PS3&idj=cw428ba7fc92b39&pes=1 This page is in spanish
  3. J

    The origin/author of parallax mapping

    you maybe interested in this other method, Cone Step Mapping. It is being discused in gamedev http://www.gamedev.net/community/forums/topic.asp?topic_id=372739
  4. J

    ATI's "Toy Shop" Demo is jaw-dropping

    In this page ( in spanish) you can find the presentation that ATI made about this demo http://www.noticias3d.com/articulo.asp?idarticulo=527&pag=10
  5. J

    How 'Noisy' Will The Next Gen Consoles Be?

    I've read that the X360 will have two fans, and will work just with one or both depending of the need.
  6. J

    Rambus Unveils Micro-Threading in DRAM Cores (PS3 ??)

    Maybe I have misunderstood the news, but doesn´t it means that It is very posible that this technology will be integrated in PS3. Just speculation. Jpeter
  7. J

    Rambus Unveils Micro-Threading in DRAM Cores (PS3 ??)

    http://biz.yahoo.com/bw/050404/45356.html?.v=1 "By applying micro-threading to a DRAM core, we are continuing our tradition of innovation by designing and developing advanced technologies to improve the bandwidth between DRAMs and their associated memory controllers," said Laura Stark, vice...
  8. J

    How to render realistic human faces?

    http://graphics.ucsd.edu/~henrik/papers/face_cloning/ may help you
  9. J

    ATi is ch**t**g in Filtering

    I think we should post the ATI response in a new thread so it is easier for people to to find and comment it.
  10. J

    Unreal 3 engine & Nv40 at GDC2004

    Here is a link to november 2002 Unreal Engine Technology demo showed in the presentation of geforcefx. A long time has passed since then, so now it must be much better.8) This next link is the big size image. http://www.guru3d.com/tech/geforcefx/img/Games/Unreal_GFFX_01.jpg
  11. J

    First photographs from NV40

    Obtained from Atyguy in yahoo messages board :oops: It's just been said. Going throught Volt Link. http://babelfish.altavista.com/babelfish/urltrurl?lp=ko_en&url=http%3A%2F%2Fwww.bodnara.co.kr%2Fbbs%2F%3Fimode%3Dview%26D%3D6%26num%3D50148%26category%3D33
  12. J

    Self shadowing bumpmapping demo updated with offset mapping

    In this link http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/011292-4.html alex_lionhead send this image, and ,you know, the first one looks better http://www.lionhead.com/personal/aevans/silmap.gif
  13. J

    TSMS beats IBM in low-k process

    Taiwan Semiconductor Manufacturing Company (TSMC) may begin volume production on a low-k dielectric process on its 0.13-micron process in the third quarter of this year, gaining an important technological lead over rivals, most notably, IBM Microelectronics, sources said. That means that...
  14. J

    Use of Custom Demo's In Reviews

    I just put a link to this thread in nvnews and automatically get erase. Why? Have just been moved to K.I.L.E.R thread. (http://www.nvnews.net/vbulletin/showthread.php?s=&threadid=13456) This is what I wrote: Interesting numbers for quake3 and SS:SE have been shown by Brandon Bell at FS...
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