Power Render 6 is a commercial quality 3D engine and normally we license the source code to companies for $5500. A lot of work has gone into this engine but at this price we feel that not many people have a chance to see it. We would like to have a LOT MORE people using and sharing content...
Here is a new demo to test out from the Power Render engine.
www.powerrender.com/TerrainTest.zip
Enjoy :)
http://www.powerrender.com/shots/terrain1.jpg
Chris
My links have broken, so here are a few new ones and a video too:
http://www.powerrender.com/prx/gallery.htm
ftp://ftp.powerrender.com/powerrender.com/Prototype/Movies/PRX_vid1.avi
I have posted some new movies and screenshots of my latest work here:
http://www.powerrender.com/prx/gallery.htm
http://www.powerrender.com/prx/download.htm
Here are some shots of offset mapping used in our new engine. Much thanks to the original author for sharing this technique.
http://www.3dengine.ca/prx/gallery/january/
I spent a day implementing offset mapping into the engine with some impressive results.
http://www.3dengine.ca/prx/gallery/january/
You can find out more about this technique here:
http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/011292.html
Wow time really flies and I haven't posted anything for a while, so here it goes...
I've been working with rigid body dynamics for the Prototype engine over the past few months. I'm in the process of designing the GUI in the editor to create physics shapes out of multiple meshes and joints...
I have not done any benchmarking to compare speeds, but I did not see any noticable slowdown in the 30+ example programs I ported to VB.NET.
I am not using any managed DirectX calls. Instead I've created a Managed C++ wrapper DLL for my engine functions which in turn call DX9 functions from...
Porting the Prototype editor to MFC is almost done. I will begin working on a public demo which will also be a benchmark over the next few weeks. It's getting time to make some real content instead of my programmer art :)
Here are a few screenshots of my latest work...
Developers are rather quiet lately so here is a small update.
I am back from a 1 week vacation that was pretty decent. Somehow it was possible to block out all things related to computers and programming for a week and enjoy myself.
However now it's back to coding for the rest of the...
This week I have gone back to porting the Power Render engine to .NET. The port has been lying around for almost a year and I haven't finished it because of lack of interest.
However recently the demand for .NET support has increased. Porting 50-60 examples to VB and C# is a time consuming...
Power Render X has been renamed to the Prototype Engine.
PR-X started as an experiment with per pixel lighting using the standard Power Render Engine. (X stood for eXperiment). Now that PRX has evolved into a full blown new engine we need a better name :)
People tend to think that PR-X...
I said most. :)
That's 2. How about the other thousands of developers that aren't making the next AAA title?
I think we would be better off if Futuremark didn't work with hardware manufacturers, and were completely unbiased. Otherwise we might as well have benchmarks written by ATI and...
I find it interesting that Futuremark works with ATI and Nvidia to make the benchmark run as fast as possible on specific hardware. Game developers don't have the luxury of doing this. Publishers want them to finish the game as quick as possible and most of them don't have months to spend...