Charlietus's latest activity

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    Charlietus replied to the thread PS5 Pro *spawn.
    They aren't going to promise features that could come in a year or more (if ever, maybe they are keeping them for PS6...) It's like if...
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    Charlietus replied to the thread PS5 Pro *spawn.
    If a console was a milion teraflops supercomputer, developers would probably still offer options for the framerate 😅 You can always do...
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    Charlietus replied to the thread PS5 Pro *spawn.
    I don't understand the debate in any case. Nvidia "tensore cores" are also inside the CU's, and I don't see anyone saying that it's...
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    Charlietus replied to the thread PS5 Pro *spawn.
    There is your answer. There is dedicated silicon for ai workloads. It's not as much silicon as Nvidia dedicates I think, but it's...
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    Charlietus reacted to snc's post in the thread PS5 Pro *spawn with Like Like.
    That doesnt make sense ? If there wasnt any computed demanding upsacling of course pssr will have some costs even if it would be on...
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    Impressive.
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    Charlietus replied to the thread PS5 Pro *spawn.
    You can always ignore those options and just play at default settings. For an even more console like experience, you can leave your...
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    Charlietus reacted to Shifty Geezer's post in the thread PS5 Pro *spawn with Like Like.
    ML hardware is just ML hardware. You can't specialise it for upscaling. A dedicated HW upscaler could maybe be smaller but that's...
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    I have a feeling that RDNA 2 came out good thanks to the investment and the help of Sony and Microsoft. And if that's true, then RDNA 3...
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    I wish that DF would start to criticize the stutters between camera cuts more. Death stranding cutscenes on the same engine look a...
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    Charlietus reacted to Seanspeed's post in the thread PS5 Pro *spawn with Like Like.
    That's exactly what tensor cores do with DLSS, so I'm not sure why it'd be so strange here.
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    Charlietus replied to the thread PS5 Pro *spawn.
    A bit too many responses for the time I have today 😅 We should define dedicated hardware in this discussion. Because even tensor cores...
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    Charlietus replied to the thread PS5 Pro *spawn.
    What would they do with that hardware beside doing ai things? I'm sure that with time and-or future playstation hardware they will add...
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    Charlietus replied to the thread PS5 Pro *spawn.
    Tensor cores make all the difference for those things.
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    Charlietus replied to the thread PS5 Pro *spawn.
    Are you using PSSR in Empire of the Ants? We don't. It came very late in our development cycle for this game, so we stuck to the Unreal...
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