Charlietus's latest activity

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    Charlietus replied to the thread PS5 Pro *spawn.
    They have already said that it was a timing issue. Also, even if we don't believe Kepler on the WMMA units, there is no way that it's...
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    Charlietus replied to the thread PS5 Pro *spawn.
    Good choice on the ray traced reflections. They were the weakest part of the rendering without ray tracing, very noisy and artifacty.
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    Charlietus reacted to pjbliverpool's post in the thread PS5 Pro *spawn with Like Like.
    Thanks. So that sounded pretty fishy, so despite my better judgement I decided to watch the video. First thing I want to say is NXG...
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    Charlietus replied to the thread PS5 Pro *spawn.
    When the console is out and conditions and settings can be matched, then some accurate testing will be done. Until then, this isn't...
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    Charlietus replied to the thread PS5 Pro *spawn.
    @davis.anthony @Shifty Geezer I haven't even posted the video myself, but even if I had, you would be making a mountain out of a...
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    Charlietus replied to the thread PS5 Pro *spawn.
    It's in the title of the video? I'm not obligated to provide those things.
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    Charlietus replied to the thread PS5 Pro *spawn.
    There is a comparison in the video of the short clip of PS5 Pro footage
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    Charlietus replied to the thread PS5 Pro *spawn.
    I don't like NX gamer, but someone finally tested the new patches. The comments by the developer on how the NPC's "think" and have...
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    Those videos are really important as feedback for the developers of PSSR. If they just launched this with PS6, maybe they wouldn't have...
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    Charlietus replied to the thread PS5 Pro *spawn.
    Insomniac is better than that. They care about those things.
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    Charlietus reacted to ErneX's post in the thread PS5 Pro *spawn with Like Like.
    You mean the RT reflections? They mention it’s maybe something specific to this game. When Oliver checked out F1 24 he didn’t mention...
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    Charlietus replied to the thread PS5 Pro *spawn.
    That PSSR ghosting bug in reflections reminds me of that bug in DLSS where animations would start ghosting if the image stayed still for...
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    That leaked build could be a factor for it as well, I forgot it's existence.
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    Closer and closer to a year for the ports. It makes sense, since most of the first party studios have already ported their engine to PC...
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    I am somewhat of an expert on Gears 4 and Gears 5 on PC, I played thousands of hours in multiplayer in both, and let me tell you, even...
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