The Xbox CPU did get an overclock though didn't it?
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware
Not sure if this has been posted anywhere. Surprised how much better the PS4 is at compute.
http://gdcvault.com/play/1020939/Efficient-Usage-of-Compute-Shaders
I think they have done a great job in under 6 months to be honest. Hopefully this means something like an Uncharted collection wouldn't take them that long.
http://www.theverge.com/2014/7/29/5945427/how-naughty-dog-brought-the-last-of-us-to-the-PS4
I think it's more of a case of not knowing what you're missing. I know on my PS4 with most games being 1080P when I put on BF4 which is 900P you definitely notice it's not as clean/sharp.
I can't imagine porting a game that was so highly optimised for Cell and the SPU's is very easy, UC4 will be built from the ground up for the PS4 architecture, at least I'd hope it would be.
Why did they put so much effort into something like his chain when you'd never see it this close normally?
This too? You'd never see the rocket for more than a second or less
Interested in this game but without a demo I'm not willing to take the risk and drop the cash, will the EU be getting the demo that the US already have any time soon?
Anyone have an idea how Nvidia have increased their DX11 performance so much?
http://www.pcper.com/reviews/Graphics-Cards/NVIDIA-Talks-DX12-DX11-Efficiency-Improvements