The Elder Scrolls IV: Oblivion remaster (UE5) (consoles, PC).

My first TES game was Oblivion, a pirated DVD copy given to me by a guy from the office around 2008. I enjoyed it so much that I bought the GOTY version on Steam to get all the DLC. Two reasons why I enjoyed it: first and foremost, an open world with things going on -- lots of locations, lots of random baddies and animals, attractive vistas and mountain ranges and plains. Second was the the "fluff" as mentioned above -- the world looked lived in, at least by the measure of games in the same era. Furnished homes with clothes and candles and bowls and plates and food and weapons and brooms and... Also noteworthy is the music, hopefully Jeremy Soule is still up for one more go with TES:6.

I'm one of those idiots who loved the fluff, not because I collect every whatchamacallit in the world and have a room in my house just to wade through 9000 physics objects, but just because it feels natural for those objects to be in the game and also be interactive. Get into a fight with a baddie and kitchenware goes flying when a haphazardly thrown fireball goes the wrong direction.
 
I'm not against the fluff and agree that it adds to the game, but what I don't like is other good games getting criticized harshly for lacking some of this stuff even when they have arguably better combat, enemy scaling and crafting.

An Oblivion remaster could be really cool.
 
Not inherently. There is a mod project for Skyrim coop called Skyrim Together (that is already "working"), which may or not may not work with Skyblivion (as is with other Skyrim mods).
 
Not inherently. There is a mod project for Skyrim coop called Skyrim Together (that is already "working"), which may or not may not work with Skyblivion (as is with other Skyrim mods).
hope the new version adds it natively. I've seen some colleagues play Elden Ring in co-op mode, 6 players! Using a mod I mentioned in the local co-op thread of this subforum
 



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I don't understand why the remaster screenshots are so beige looking. 😕

they improved the textures, lighting, and modeling. But yeah, what an obsession with destroying the green tones.

One of the things I liked the most about Oblivion was that almost JRPG-like tone in certain areas. It had warmth and a dreamlike atmosphere, which suited it perfectly.
 
I hadn't considered it until you mentioned it, but you're right. There was an intentional fuzziness built into certain places, an overbrightness / bloom / oversaturation quality in a number of locations which gave it that JRPG-like vibe. My original thought was cartoonish, but that didn't seem to fit and I like your way of describing it better.
 
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