Continuing my series of threads on common graphical "styles" and/or issues that bug the heck out of me, to the point where they distract from the game. See this thread for an example of a "stylistic" nuisance:
forum.beyond3d.com
Now I want to talk about an issue with shimmering thin lines. In contrast to poor style choices, game developers often produce games with this thin-line-caused artifact which can be considered a bug, since the developer could have fixed their rendering such that it does not happen. Shimmering lines on menu/button edges is not a desired stylistic choice in the cases I'm concerned about.
The the most obvious and clear-cut example of this is the Zelda: Breath of the Wild. It's even more obvious it's a bug because the sequel, Zelda: Tears of the Kingdom, fixed it/does not exhibit the shimmering lines.
In Breath of the Wild, take a close look at the item menu boxes when scrolling. The thin lines of the boxes shimmer because they are not aligned to a pixel grid, which amounts to a small discrepancy scaling issue. Look at the similar menu item boxes in Tears of the Kingdom. They fixed it; good riddance.
Two questions:
1. What is the common term for this graphical artifact/bug I'm describing?
2. Assuming I'm not able to hack any particular game to truly fix pixel grid alignment, which is a common issue with 2D elements, can you recommend a post-processing/shader kind of solution?
I think this is a form of aliasing? One would thing some kind of very specific and targeted anti-aliasing could smear the thin line enough?

Bayonetta prominent lighting artifact's name
I've wondered about some obvious lighting artifacts in prominent games, and would like to know what this issue/effect/"feature" is called. I've never seen a single person mention it, and I've looked. First example is Bayonetta. By developer Platinum Games, they tend to create games with this...

Now I want to talk about an issue with shimmering thin lines. In contrast to poor style choices, game developers often produce games with this thin-line-caused artifact which can be considered a bug, since the developer could have fixed their rendering such that it does not happen. Shimmering lines on menu/button edges is not a desired stylistic choice in the cases I'm concerned about.
The the most obvious and clear-cut example of this is the Zelda: Breath of the Wild. It's even more obvious it's a bug because the sequel, Zelda: Tears of the Kingdom, fixed it/does not exhibit the shimmering lines.
In Breath of the Wild, take a close look at the item menu boxes when scrolling. The thin lines of the boxes shimmer because they are not aligned to a pixel grid, which amounts to a small discrepancy scaling issue. Look at the similar menu item boxes in Tears of the Kingdom. They fixed it; good riddance.
Two questions:
1. What is the common term for this graphical artifact/bug I'm describing?
2. Assuming I'm not able to hack any particular game to truly fix pixel grid alignment, which is a common issue with 2D elements, can you recommend a post-processing/shader kind of solution?
I think this is a form of aliasing? One would thing some kind of very specific and targeted anti-aliasing could smear the thin line enough?