Hi guys, I was just wondering if anyone knew much about the implementation of the smoke and particle effects in call of duty 2. This game has to be one of the best looking ones I've ever played and in particularly the smoke effects are phenomenal. It seems that they are just very cleverly used sprites but it's the first time I've seen sprites used which don't "clip" into their surroundings, they seem to really have volume and thin out before clipping through objects.
I've heard there is a technique called Z-Feathering they've used for this but i haven't been able to find much about it. Does anyone have any info about how it's implemented?
I've heard there is a technique called Z-Feathering they've used for this but i haven't been able to find much about it. Does anyone have any info about how it's implemented?
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