I could tell by the gameplay videos this was not really what I'd like to see in a platformer revival. It does bring back some of the Banjo Kazooie design choices that were never good to begin with. Their level layouts were, for exemple, very redundant and repetitive. And most missions, specially in tooie, were just about bringing object A to point B, rethreading old ground, with little real platforming chalange along the way. It was mor of a test of patience and memorization of the labirinthy and repetitive level layouts than actual skill at platforming. It's good to see platformers becoming popular again, but I'm more interested in games that push the genre forward than ones that blindly repeat formulas from the 90's.
Good thing Nintendo is making Mario Odyssey, I have great hopes for that one.