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World Exclusive. Screenshots of new Splinter Cell 'downloadable' missions!

Xboxworld has received some exclusive screenshots from the upcoming 'downloadable' mission "Kola Cell" coming soon via Xbox Live. The level will be available for download via Xbox Live as of March 14th. The new level deals with the Phillip Masse story (in case you've forgotten, Phillip Masse is they guy in the Ministry of Defence elevator that you have to eavesdrop with the microphone. He's a notorious hacker that the bad guys employ to do some pretty nasty coding.)

This is nice timing for all European Xbox Live purchasers as its release will coincide with the release of Xbox Live for them!

As to how these levels will be made available to Australian Splinter Cell fans (as an XBL release date for us is still to be announced) XBoxworld spoke to Owen Hughes from Ubisoft Australia and had a brief chat about how they plan to make this level available to us..

"How will we get it to Aussie gamers? This is the first of the downloadable missions and it's only one level so creating a CD for a 38mb file would be pretty expensive, especially if we have to do this for each new level. We have already spoken to OAXM about this and they're looking into covermounting it sometime between March and June (schedules permitting).

We will be sent this new level on a disc within ten days so we'll evaluate what should be done after we've seen it."

There you have it, it's great to see a publisher working out ways to get that XBL content to us poor Aussies! Xboxworld will have more info on this as news breaks.

s_cell_kola_03.jpg

s_cell_kola_02.jpg


Smart move MS! Nice to see clean screens again! Please be free! Please be free! :oops:
 
With this on the way, can we think of more interesting objectives developers can do with XBL??? :)

Howabout more XBL goodness?
All news is originally from this week's Famitsuu and is as reported by QUITER.


-True Fantasy Online"
The in-game adventure begins in a kingdom called Kureria. Time is properly divided into morning/afternoon/night, with the flow of time thoughout the game progressing accordingly. You will be given a lot of creative room in making your characters. The game supports voice chat.

-DOA Code Chronos
Itagaki of Tecmo has voiced his desire to make the title compatible with Xbox Live.


-Tekki Online

Inaba of Capcom went on the record as stating that the game will revolve around competitive play with simultaneous multiple participants using voice chat. Rather than it being a "2-on-2" or such kind of deal, the game will be more something bordering on an all-encompassing war simulation, and is slated allow things such as hijacking opponents' mechs and whatnot.

:oops:
 
Day1 may have made a slick game, but their work output is pretty poor. Exhibit A: "base building" (as seen in the official preview videos up until launch, and TV shorts on Space and such), Exhibit B: January DLC, Exhibit C: The barebones multiplayer that DID ship with MechAssault.
 
Yeah, MechAssault is an incredible work of genius in so many ways, but in so many other ways it's a slipshod production. :devilish:
 
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