It might depend on the shader compiler. If the ALU ops require data from the texture fetch, then it's impossible to execute them. Depending on the shader, the compiler should be able to find some ALU ops that use data unrelated to the texture fetch. Of course, there's also the possibility that the pipeline stalls until the texture fetch is complete. . .nAo said:I'm confused..who is getting this thing right?
Is a NV40 pixel pipeline able to execute pure ALU ops while it's waiting for a texture fetch?