OpenGL guy said:The X800 has supported PS 2.x since its launch. Please check the D3D caps and be certain your shaders aren't being rejected for using a feature that is not supported. The Ashliviewer samples work fine.tb said:D3DXGetPixelShaderProfile did't even report "2_b" on the X800 and the more complex (>2.0) ShaderMark v2.1 shaders aren't working on the X800 yet, even with the 4.8 beta drivers...engall said:ATi Catalyst 4.8 beta leaked
http://www.station-drivers.com/telechargement/ati/ati 4.8.exe
Whoever has a X600/X300 can confirm that they support SM2.0B?
How can it take ATi longer to get working 2_b drivers out than NVIDIA getting working 3_0 drivers out ...
I'am using the dx9.0c debug runtime and tried it with the official 4.7 drivers ande the 4.8 beta's - both gives me a bluescreen when I change the shader profile from 2_0 (which can't be compiled, because my shader needs for instructions) in the "Effects Edit" application provided with the SDK Update 2004, so it seems like a driver issue with the 2_b shader or dx9.0c or both.... GPU Recovers can't help here
I'll file a bug report to ATi's devrel with my HLSL shader code....
Thomas