Will Blueray give us more variated/unique textures?

Afaik, RR6 was 360 game, is Namco developing exclusively for Sony now?
AFAIK RR7 is exclusive for ps3 as RR6 was exclusive for 360.

edit:
figure it was worth posting here again.
Ted Price from Insomniac Games on the 20 gig issue.
http://blogs.ign.com/Ted-Insomniac/2006/09/07/30283/
The 20Gb debate

The second topic that has been surfacing a lot lately is our support of Blu-ray as a medium. Yes it is true - we are currently using more than 20 gigs. And yes, we do compress our level data. The fact that we store so much on disc is actually not that surprising when you look at the numbers. Consider that even with compression, each of our “levels” (or loaded areas) has more than 300 megs of unique data. And keep in mind that we’re also streaming data during level playthroughs. It doesn't take too much level data before you've gone past what can be stored on a dual-layer DVD. And between single player and multiplayer we have a lot of level data (over 40 different large loaded areas) – yes, more than will fit on a dual layer DVD.

We also include a lot of data in the form of game movies in both HD and PAL formats, high quality audio streams for all supported languages and some of those Insomniac “extras” that our fans have come to expect.

I realize that some people will still be skeptical unless we provide an actual layout of the disc. But for now I wanted to give you some better info.
 
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