Only to some extend. I think Bandwidth and Ram limitations play a more important role
It depends on what the OP is thinking of.
In a given load, for the current scene, you can't fit any more textures than memory will allow, but across the entire game, more capacity on the disc could allow more variety (of any asset). So in one part of the world, instead of pulling assets used repeatedly elsewhere in the world, you could load unique assets for it. More capacity knocks down one barrier to having a higher amount of unique assets in a game.
I know of only one game that might shed light on this topic (The Darkness), and it is not in favor of Blu-Ray. There are reasons to discredit that game, though, so I'm not there's a clear answer to be had.
Doesn't the 360 disc drive read faster then the PS3 disc drive? Would that make a better payoff in terms of variety? I'm interested in pros/cons.So far we have Insomniac, the RR team and the Gundam producer praising Blu-Ray.
Of course, any developer that claims more space is bad would be lying anyway.
... You could procedurally generate the trees at runtime - and for some types of asset that might be a good solution - but you give up artist control then.
...
Doesn't the 360 disc drive read faster then the PS3 disc drive? Would that make a better payoff in terms of variety? I'm interested in pros/cons.
So far we have Insomniac, the RR team and the Gundam producer praising Blu-Ray.
Of course, any developer that claims more space is bad would be lying anyway.
oh.Afaik the DVD-Drive in the XBOX is rated at 12xspeed, but this is most likely best case scenario since it´s a CLV drive. So 8-12 speed would be more realistic.
Afaik 2xBlu-Ray is just about 8xDVD speed.
Then we have the DL issue where the 360 is rumoured (not confirmed but very likely) to be 8xspeed, or 6-8 speed afair (CLV).
But the Blu-Ray is still 2x with DL media, not that it will be used that often.
And someone claimed that seek times on Blu-Ray is faster than the DVD drive as well.
So all in all, they are about the same when it comes to SL DVD vs Blu-Ray but Blu-Ray is faster than DL DVD.
And someone claimed that seek times on Blu-Ray is faster than the DVD drive as well.
So all in all, they are about the same when it comes to SL DVD vs Blu-Ray but Blu-Ray is faster than DL DVD.
Actually Bluray has slower seek times than DVD.
How did you get that? Even from your post, SL DVD can be faster than Bluray, and DL DVD can be slower than DVD. Meaning that depending on where your data sits on the discs, the DVD can be faster (if it's in the outside tracks) or slower (if it's in the inner tracks) than Bluray, because Bluray has the same transfer speed across the disc - the speed of the motor changes to allow this, wheras DVD transfer speeds change because the disc always spins at the same speed.
It's a very variable kind of situation.
Insomniac(a sony 1st party) guys can say whatever they want but i don't see any variety in the textures of resistance.In fact the game suffer from the "one-colour" syndrome that other games have suffered through the years.All i see is brown or gray.
I don't think that blue-ray will result on better textures that's all PR talk and "usual" sony BS.When i see a game with more varied textures than something like "Viva Pinata" on the ps3 then we'll talk again.
Viva Pinata might have more varied colour, but I wouldn't be so sure about [/i]texture[/i].Insomniac(a sony 1st party) guys can say whatever they want but i don't see any variety in the textures of resistance.In fact the game suffer from the "one-colour" syndrome that other games have suffered through the years.All i see is brown or gray.
I don't think that blue-ray will result on better textures that's all PR talk and "usual" sony BS.When i see a game with more varied textures than something like "Viva Pinata" on the ps3 then we'll talk again.