As the title says. Why not use instead a task scheduler just like a PC does? And then say to devs that OS functions are expected to use up to X of processing power, so that they should make the games with that worse case scenario in mind. But the scheduler would allow a bit more of performance available for games when the OS functions are not in full load.
Assume that X is a really smart way to measure processing power for this case. I don't know what that would be. Suggestions?
Do you expect next-gen consoles to also reserve cores for OS or do you think they will use a different approach?
Assume that X is a really smart way to measure processing power for this case. I don't know what that would be. Suggestions?
Do you expect next-gen consoles to also reserve cores for OS or do you think they will use a different approach?