N64 had a 'true' 64-bit processor, in that its general-purpose address/data registers were indeed 64 bits wide, although, given that it had only 4MB RAM, its 64-bit-ness was essentially useless (except for marketing), and rarely used for anything at all.
Interestingly, its successor, the GameCube, is NOT 64-bit - the address/data registers of its main CPU are only 32 bits wide.
Atari Jaguar achieved "64 bits" by adding together the bit widths of different parts of the system; there were no individual execution units that could work on 64-bit addresses or data. The CPU was a Motorola 68000, which is widely considered 16-bit.
The CPUs in Dreamcast and PS2 contained 128-bit-wide vector execution units, thus "128-bit". The general-purpose address/data registers were 32-bit in Dreamcast and 64-bit in PS2.
To this date, no processor that I have ever heard about has actually implemented a 128-bit address space; even if you take all the DRAM manufactured in the world up until today, you still aren't close to filling up even a 64-bit address space!