Which is more powerful, iQue or Nintendo DS?

More Powerful- iQue or Nintendo DS?


  • Total voters
    164
Fox5 said:
BTW, are these triforce images legitamently better than the gamecube versions, or do they just look good because of the small size? They appear to be some of the best looking arcade screenshots I've ever seen, mainly because they look so sharp.
They look indeed good because of the small size as you said, the resized pictures look like a "supersampling AA" have been applied to them.
Also, two of the Fzero AX pics are coming from the press kit pics of Fzero GX.
fzerob4zh.jpg

ME0000233696_2.jpg

fzeroc1ru.jpg

ME0000233697_2.jpg
 
Megadrive1988 said:
I find it difficult to believe that N64 could push 600k texture mapped polygons of PS1 quality. that would make N64 more powerful than the Sega Model 2 board designed by Martin Marietta, which could shove out 300k texture mapped polygons. ok maybe if N64 isnt doing z-buffering, texture filtering, mip mapping or anything except texture mapping and maybe g-shading. or maybe N64 could do 600k textured vertices

The n64 is supposed to be a mini SGI Indy Workstation :D

Im sure its closer to the model 3 in power, or maybe Indy Workstation werent powerful
 
Actually in truth, I think the N64 was more powerful in polygon pushing than an Indy workstation of the time. Indy was the lowend of SGI. the N64 was derived from the Reality Engine, the highend of SGI machines. of course the N64 was only a fraction as powerful as the Reality Engine.

Model 3 and Reality Engine were fairly close in performance. about 1 million texture mapped polys with features on, each. N64 is in the very low hundred thousands.
 
Nope, and Indigos of the day were pretty weak anyway. Model 3 was a beast by comparrison. The Dreamcast was the first home gaming machine to actually beat it.

Later

Edit: Sorry MD beat me to this
 
They look indeed good because of the small size as you said, the resized pictures look like a "supersampling AA" have been applied to them.
Also, two of the Fzero AX pics are coming from the press kit pics of Fzero GX.

Ah, just wondering since System16 said the triforce hardware was around twice the power of the actual gamecube system. All the arcade shots look good though, and I'm sure just the extra memory alone would allow a lot more power to be gotten out of the cube.

Actually in truth, I think the N64 was more powerful in polygon pushing than an Indy workstation of the time. Indy was the lowend of SGI. the N64 was derived from the Reality Engine, the highend of SGI machines. of course the N64 was only a fraction as powerful as the Reality Engine.

N64 had a really weak cpu though, but I wouldn't be surprised if its graphics chip in offline rendering was decent.(wouldn't they need hundreds of those graphics chips though?)
BTW, what is the reality engine? I remember n64 was called project reality...
 
I believe Reality Engine was an early name for one type of SGI visualization system. My SGI nomenclature is anciently rusty though.

Later
 
Megadrive1988 said:
Actually in truth, I think the N64 was more powerful in polygon pushing than an Indy workstation of the time. Indy was the lowend of SGI. the N64 was derived from the Reality Engine, the highend of SGI machines. of course the N64 was only a fraction as powerful as the Reality Engine.

I must have been caught up in all hype :) . I remember when they had the Ultra 64 in Newsweek, complete with a well rendered character. They were basically saying it has the same technology used to make Jurassic Park and T2.
It's a shame it didnt live up the promise.
 
Nightz said:
Megadrive1988 said:
Actually in truth, I think the N64 was more powerful in polygon pushing than an Indy workstation of the time. Indy was the lowend of SGI. the N64 was derived from the Reality Engine, the highend of SGI machines. of course the N64 was only a fraction as powerful as the Reality Engine.

I must have been caught up in all hype :) . I remember when they had the Ultra 64 in Newsweek, complete with a well rendered character. They were basically saying it has the same technology used to make Jurassic Park and T2.
It's a shame it didnt live up the promise.

it's a shame people fall so easily for this type of hype.. the fact that some home console was based on/resembles some industrial power architecture does not necesserily mean equal capabilities. you know that rule-of-thumb stating that 'sufficiently-big quantitative changes lead to qualitative changes'. take a sgi onyx-series, strip it of 90% of its resources and you'd end up with a voodoo1-level of performance, be it with an 'onyx-resembling' feature set.
 
Nightz said:
Megadrive1988 said:
Actually in truth, I think the N64 was more powerful in polygon pushing than an Indy workstation of the time. Indy was the lowend of SGI. the N64 was derived from the Reality Engine, the highend of SGI machines. of course the N64 was only a fraction as powerful as the Reality Engine.

I must have been caught up in all hype :) . I remember when they had the Ultra 64 in Newsweek, complete with a well rendered character. They were basically saying it has the same technology used to make Jurassic Park and T2.
It's a shame it didnt live up the promise.

As far as I know the n64 was basically the same hardware...at around 1/80th the power and with far less memory.
 
Back
Top