what's the exact size of X360's eDRAM? (10MB or 10.5MB?)
because if it's 10.5MB and not 10MB then they can to sustain a FB 1280x720 64bit HDR (no AA) without tile and in this case why use 32bit HDR (that certain X360 game or X360 engine use although without AA) if 64bit HDR have no tile penalty and FB is no bandwidth limited ? (it's also valid with MSAAx2, no tile penalty with 64bit HDR in this case)
because if it's 10.5MB and not 10MB then they can to sustain a FB 1280x720 64bit HDR (no AA) without tile and in this case why use 32bit HDR (that certain X360 game or X360 engine use although without AA) if 64bit HDR have no tile penalty and FB is no bandwidth limited ? (it's also valid with MSAAx2, no tile penalty with 64bit HDR in this case)
Last edited by a moderator: