How long will the developement continue?
We've been seeing some amazing achievements in 3D graphics. But what about the future?
Is this technology going to approach its limits? If so, what's next?
3DMArk 2005 was the very first 3DMark test with unquestionable CPU limits using cutting-edge GPUs. The obsolence time is getting sorter and shorter with each generation of GPUs.
It's safe to say that 3DMark Next will be obsolete and CPU-limited by the time the next-gen GPUs with DX10 compliance and reasonable performance see the light.
I don't see contents to be able to keep the pace with the rush of the hardware. Developing an acceptable looking game is requiering more and more developers and designers' hours and is getting more and more expensive.
Who will pay the bill? The key to the future of 3D doesn't seem to be the hardware. Fast and cost-effective developement tools are going to gain the major importance in the near future. What's your point?
We've been seeing some amazing achievements in 3D graphics. But what about the future?
Is this technology going to approach its limits? If so, what's next?
3DMArk 2005 was the very first 3DMark test with unquestionable CPU limits using cutting-edge GPUs. The obsolence time is getting sorter and shorter with each generation of GPUs.
It's safe to say that 3DMark Next will be obsolete and CPU-limited by the time the next-gen GPUs with DX10 compliance and reasonable performance see the light.
I don't see contents to be able to keep the pace with the rush of the hardware. Developing an acceptable looking game is requiering more and more developers and designers' hours and is getting more and more expensive.
Who will pay the bill? The key to the future of 3D doesn't seem to be the hardware. Fast and cost-effective developement tools are going to gain the major importance in the near future. What's your point?