And Sebbbi is currently working at Unity, so his know-how should be influencing that Engine's development in a very positive way, although I don't know how much legacy baggage will slow down improvements.
perhaps?So this advanced cloth physics, will it be used in next gen games at least on main characters? Is it more CPU or GPU intensive?
Wonder how computational intensive these things are tho. As long as AAA narrative, character driven single player games have it I'll be a happy camper.perhaps?
definitely not as a standard.
Large slippery drapes are more showy tho while puffer jacket, nits or leather don't really appear that different on a standard cloth solution.At any rate, I hope that cloth simulation includes proper friction and different kinds of cloth. All these tech demos seem to feature only heavy, slippery cloth.
Hm, not my opinion. This slippery stuff makes me feel some kind of uncanny valley. In real life we don't usually see this type of cloth.Large slippery drapes are more showy tho while puffer jacket, nits or leather don't really appear that different on a standard cloth solution.
This is a demo after all so the effect and premises could be exaggerated, but the underlying tech used in the hands of talented devs would be something to thirst for.Hm, not my opinion. This slippery stuff makes me feel some kind of uncanny valley. In real life we don't usually see this type of cloth.
Omg did yiu just found a leak?