What was your First Computer?

First computer I owned was a Sinclair Spectrum, although the first ones that I messed about with was a ZX80 (it gave me blinding headaches though as it could only handle a screen write or a keypad signal, not both at the same time...flash flash flash flash). I quite liked the Sinclair BASIC and even managed to grind out a few little games on it.

First console was a SNES (late developer) but then I went console-crazy, going through various Gameboys, MD, PSX, N64, DC before stopping with my current GC.

First PC I bought was in 1996. A P2 333MHz, 128MB 440LX mobo, Xpert98, 12GB HDD and a (for then) very expensive 19" monitor. It didn't stay like that for very long as I caught the upgrade-bug quite badly! The card was replaced by a TNT avec Voodoo2 very rapidly, and it wasn't long before the board and chip were replaced by a P3 450 and a 440BX mobo. After than it was Athlons all the way (I still can remember the joy of watching my 600 run at 850 too) and a whole swathe of graphics cards.
 
First computer: Spectrum ZX80 (48kb)

First PC although not mine as I was probably about 10 (or less): 386SX that was borrowed.

Then after the above was taken back my parents bought a 486DX2, Orchid Kelvin 2Mb VESA gfx, 2Mb VESA I/O controller/cache card, SB AWE32 added later, the latter is still in use and the rest is collecting dust, I might get it down sometime and see how far I can overclock it :D

My own first PC was an athlon 500Mhz, 128Mb, geforce256 SDR.
Quite new :LOL:

Console: 1989 gameboy still used sometimes :)
 
First Computer:

Tandy Color Computer 2
Processor: 6809E/1.78MHz
Ram: 16-64K
Storage: Cassete / Floppy
output: TV

First Console

Atari Lynx Handheld
Processors: "Mikey" (16bit custom CMOS/16MHz) 65C02/3.6MHz
Video Processor: "Suzy" (16bit custom CMOS/16MHz)
Ram: 64k
Storage: 1-16Mbit (256KB-2MB) Roms
Output: LCD/160x102/4096 color palette with 16 simultaneous colors.
Sound: 4 channel sound, 8bit DAC per channel.

First PC

Homebuilt PC
Processor: 6MHz 80286
Video Processor: Unknown CGA/EGA
Ram: 640KB
Storage: Floppy/20MB Full Height HD
Output: CRT/320x200/64 color palette with 16 simultaneous colors.
Sound: PC speaker

Nite_Hawk
 
Nite_Hawk said:
Storage: Cassete / Floppy
output: TV

AAhhh yes, I remember loading up Telengard on the C64 tapedrive before I had a floppy drive. Took about 30 minutes to load that damn game.
 
Atari Lynx Handheld
Processors: "Mikey" (16bit custom CMOS/16MHz) 65C02/3.6MHz
Video Processor: "Suzy" (16bit custom CMOS/16MHz)
Ram: 64k
Storage: 1-16Mbit (256KB-2MB) Roms
Output: LCD/160x102/4096 color palette with 16 simultaneous colors.
Sound: 4 channel sound, 8bit DAC per channel.

That sounds like a 1/4 "bitness" Jaguar. Hrm. BTW, I got all the Jaguar dev manuals and stuff. Thanks to a special "person".
 
I don't believe they are the same at all even in the farthest stretches of technology imgination.

Only reason they sound the same is because of Atari's stupid idea of naming their processors something twee... like Tom and Jerry and Mikey and Suzy

I think the ST in Atari ST was named after Stacy (daughter of guy who created Atari or something).

I owned a Jaguar when it first came out.. and admitting to that fact still hurts. :devilish:
 
Old Sinclair ZX81 with 1 KB RAM and a 16 KB expansion cartridge.

If we don't take into account the monitor that really was a 'portable' computer :D

Even the keyboard was weird, I think it would be hard now to write in that small keyboard.

And wonderful 40x40 B/W graphics.
 
http://www.digiserve.com/eescape/showpage.phtml?page=a1

Atari Lynx FAQ.

Was designed by a couple of Amiga engineers and sold by their company Epyx (at the disapproval of its creators).

For the technically minded, the Lynx has two basic chips that form a
cooperative set of co-processing subsystems that maximize the Lynx's
performance by sharing the work of executing a game program. These
chips are called Mikey and Suzy.

Mikey (16-bit custom CMOS chip running at 16MHz)
- MOS 65C02 processor running at up to 4MHz (~3.6MHz average)
8-bit CPU, 16-bit address space
- Sound engine
4 channel sound
8-bit DAC for each channel
(4 channels x 8-bits/channel = 32 bits commonly quoted)
Atari reports the range is "100Hz to above the range of human
hearing"; spectrum analysis shows the range may go as low as 32Hz.
Stereo with panning (mono for original Lynx)
- Video DMA driver for LCD display
4096 color (12-bit) palette
16 simultaneous colors (4 bits) from palette per scanline (more than 16
colors can be displayed by changing palettes after each scanline)
- System timers
- Interrupt controller
- UART (for ComLynx)
- 512 bytes of bootstrap and game-card loading ROM

Suzy (16-bit custom CMOS chip running at 16MHz)
- Blitter (bit-map block transfer) unit
- Graphics engine
Hardware drawing support
Unlimited number of high-speed sprites with collision detection
Hardware high-speed sprite scaling, distortion, and tilting effects
Hardware decoding of compressed sprite data
Hardware clipping and multi-directional scrolling

Variable frame rate (up to 75 frames/second)
160 x 102 "triad" standard resolution (16,320 addressable pixels)
(A triad is three LCD elements: red, green, and blue)
Capability of 480 x 102 artificially high resolution
- Math co-processor
Hardware 16-bit multiply and divide (32-bit answer)
Parallel processing of single multiply or divide instruction

The Lynx contains 64K (half a megabit) of 120ns DRAM. Game cards
currently hold 128K (1 megabit) or 256K (2 megabits) of ROM, but there
is a maximum capacity of up to 2 megabytes (16 megabits) on one game card.
In theory, this limit can be exceeded, either with bank-switching
hardware in the card, or by using a ROM power on/off line as an extra
address line (up to 4 megabytes). Most Lynx game cards are 256K ROMs.
Three games are on 512K ROMs: NINJA GAIDEN 3, PIT FIGHTER, and JIMMY
CONNORS TENNIS, along with the never-released EYE OF THE BEHOLDER.

The first few hundred bytes of the game card is encrypted to prevent
unauthorized developers from writing Lynx software. This scheme was
introduced by Epyx as an effort to enforce game quality.

With alkaline batteries, the reasonable average battery life is 5 hours.
(4 hours with the original Lynx) The Lynx can run off rechargeable
Ni-Cad batteries, but average battery life drops drastically to 1.5 hours
per recharge (1 hour for the original Lynx). Your mileage may vary.

Hmm one sound processor and one graphics processor. No 'CPU' it seems.
 
http://www.digiserve.com/eescape/showpage.phtml?page=a2

I posted this at Aceshardware.com about a month ago I think.

The Jaguar has five processors which are contained in three chips. Two of
the chips are proprietary designs, nicknamed "Tom" and "Jerry". The third
chip is a standard Motorola 68000, and used as a coprocessor. Tom and
Jerry are built using an 0.5 micron silicon process. With proper
programming, all five processors can run in parallel.

- "Tom"
- 750,000 transistors, 208 pins
- Graphics Processing Unit (processor #1)
- 32-bit RISC architecture (32/64 processor)
- 64 registers of 32 bits wide
- Has access to all 64 bits of the system bus
- Can read 64 bits of data in one instruction
- Rated at 26.591 MIPS (million instructions per second)
- Runs at 26.591 MHz
- 4K bytes of zero wait-state internal SRAM
- Performs a wide range of high-speed graphic effects
- Programmable
- Object processor (processor #2)
- 64-bit RISC architecture
- 64-bit wide registers
- Programmable processor that can act as a variety of different video
architectures, such as a sprite engine, a pixel-mapped display, a
character-mapped system, and others.
- Blitter (processor #3)
- 64-bit RISC architecture
- 64-bit wide registers
- Performs high-speed logical operations
- Hardware support for Z-buffering and Gouraud shading
- DRAM memory controller
- 64 bits
- Accesses the DRAM directly

- "Jerry"
- 600,000 transistors, 144 pins
- Digital Signal Processor (processor #4)
- 32 bits (32-bit registers)
- Rated at 26.6 MIPS (million instructions per second)
- Runs at 26.6 MHz
- Same RISC core as the Graphics Processing Unit
- Not limited to sound generation
- 8K bytes of zero wait-state internal SRAM
- CD-quality sound (16-bit stereo)
- Number of sound channels limited by software
- Two DACs (stereo) convert digital data to analog sound signals
- Full stereo capabilities
- Wavetable synthesis, FM synthesis, FM Sample synthesis, and AM
synthesis
- A clock control block, incorporating timers, and a UART
- Joystick control

- Motorola 68000 (processor #5)
- Runs at 13.295MHz
- General purpose control processor

Communication is performed with a high speed 64-bit data bus, rated at
106.364 megabytes/second. The 68000 is only able to access 16 bits of
this bus at a time.

The Jaguar contains two megabytes (16 megabits) of fast page-mode DRAM,
in four chips with 512 K each. Game cartridges can support up to six
megabytes (48 megabits) of information, and can contain an EEPROM
(electrically erasable/programmable read-only memory) chip to save game
information and settings. Up to 100,000 writes can be performed with the
EEPROM; after that, future writes may not be saved (performance varies
widely, but 100,000 is a guaranteed minimum). Depending on use, this
limit should take from 10 to 50 years to reach.

The Jaguar uses 24-bit addressing, and is reportedly capable of accessing
data as follows:

Six megabytes cartridge ROM
Eight megabytes DRAM
Two megabytes miscellaneous/expansion

All of the processors can access the main DRAM memory area directly. The
Digital Signal Processor and the Graphics Processor can execute code out
of either their internal caches, or out of main memory. The only
limitations are that

(1) "jump" instructions in main memory have certain restrictions; the JMP
(unconditional jump) command is longword-aligned, while the JR
(jump-indexed-by-register) command must be either word- or longword-
aligned. And
(2) running out of the cache is much faster (up to four times faster) and
efficient.

Some believe that the inability to jump/branch in main memory makes the
main memory feature useless.

Swapping data between the caches and the main memory is a quick, low
overhead operation, and therefore the main memory is often used as "swap
space" for cache code. The RISC compiler included in the latest Jaguar
developer's kit produced code that transparently swaps code through the
cache. This effectively allowed developers write RISC code without
concern for the cache size limits.

Compressed cartridge data can be uncompressed in real-time, and ratios of
up to 14:1 have been cited. In theory, a Jaguar cartridge can store up to
84 megabytes (672 megabits) of data, though actual results will vary
widely (most often, images are compressed, while sound and code are not).
Compression is performed with BPEG, an enhanced JPEG image decompression
mechanism. BPEG supercedes the former JagPEG algorithm, working up to 10
times faster and with more flexibility.

Other Jaguar features:
- Support for ComLynx I/O for communications with the Atari Lynx hand-held
game system and networked multiconsole games (on DSP port, accessible
by optional add-on connector). Networking of up to 32 Jaguar units
available.
- The two controller ports can be expanded to support "dozens" of
controllers
- Digital and analog interfaces
- Keyboards, mice, and light guns are possible
- Expansion port allows connection to cable TV and other networks
- Digital Signal Processor port allows connection to modems and digital
audio peripherals (such as DAT players)
- One megabyte per second serial interface
- 9600 baud, RS-232 serial port (accessible with optional interface)
- General-purpose I/O bits via the cartridge port
- Can accomodate future expansions of different processor types, I/O
types, video types, and memory types and/or quantities.
 
Want to know what the creators of the Lynx went on to do?

They made a dodo... sorry I meant they designed the 3DO.... (aka 3D'oh!).


Two creators of the system, Dave Needle and R.J.
Mical, were also members of the Amiga design team.
From digiserve.com



The 3DO was developed by Dave Needle and RJ Mical, co-investors for the system. Needle and Mical had also been in the design team for Atari's Lynx and Commodore's Amiga. The NTG (New Technology Group) designed most of the 3DOs hardware and technology.

http://www.thepong.com/Sites/Left/3DO/Hist.htm


There you go... its great what you can do with google ;)
 
First Computer I ever played on at a friends house:

Comadore 64


First Console I ever played at a friends house:

Atari


First Computer of my own:
was actually the family computer, but i spent the most time on it :p

At the time this was one of the best things you could get

Packard Bell
386sx 16Mhz
1MB RAM (Later upgarded it to 4MB)
20MB HDD
On board VGA graphics 256 color support at 640x480
5.25" Floppy Drive, Later installed a 3.5"
No Sound Card (later put a sound blaster in it)
2400 baud modem
Windows 3.0 (yes 3.0) and Dos 4 I think, can't remember
Dot Matrix Printer


First Console of my own:

Original Nintendo
 
I know the Jaguar architecture. Seeing as I have the docs. ;)

The Lynx seems pretty good. I don't think you'd really need much of a CPU with the Lynx, Jaguar took a similar philosphy, where the CPU was really there for booting up and little beyond that.
 
After experimenting with a P4 based system I am pretty safe my next upgrade will not be Barton related.. :)

I wonder what we will be running in another 5 years?
 
My first Pc was 8088 4.77 MHz could go to 8 Mhz in turbo mode. Had CGA and 640 Kb of memory 2 floppy drives 5.25 inches and 360Kb but no harddrive. Back in 87 :)

My first and only console was atari 2600 :LOL:

I think my next PC will have clawhammer in it or maybe barton (thinking abt upgrading around December)
 
wheeh... first one was the one and only Commodore 64. (still one of the most remarkable computers in the history. could be said to be 'Model T' of the computers. Thanks to Jack Tramiel bringing this baby out on the price that everyone had afford.)

and the rest of them?? well, I haven't keep list... right now I have four of them (from the C64 to this 1700XP+)
 
I dont have my Atari ST anymore... I was young and stupid and the floppy drive stopped working.. I also managed to corrupt the OS somehow because I didnt know what double-click meant... (I think it was that)... trying to load Archonoid.

Eventually, (after having it for about 2 years), when it wouldnt work anymore I upgraded to a Hammer. ;)

By that I mean I got a big (big for a kid anyway) nail hammer and proceeded to break it up to find out how it 'goes.' Well, I tell a lie.. I just broke it cos I could! :devilish:

;)

Wish I still had it now though...
 
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