And the resolution would be at 1080p? My friend had been telling me 4XAA is not the maximum and in fact PS3 can go to 6XAA at 1080p and 60fps in two years when developers really harnessed all that power...any truth to this?
As far as I know n40 nor G70 support 6xAA, so I really doubt that it is possible with RSX.And the resolution would be at 1080p? My friend had been telling me 4XAA is not the maximum and in fact PS3 can go to 6XAA at 1080p and 60fps in two years when developers really harnessed all that power...any truth to this?
In practice as said it will always be a tradeoff between what you want to use your processing power on. I don't know what theoretical limits there are. For example, what could you achieve if you dedicate 6 SPUs to AA work. If that is even possible, who knows what you might achieve with a clever algorithm. You may even be able to create a really simple raytracing engine and make a game using that.
It depends entirely on what you're drawing. A game based on line-art, like Echochrome, could have >16x MSAA quality by using alternative drawing methods. A conventional game like HS, KZ, RnC, will not have more than 4xMSAA at 1080p due to practicalities, and certainly not at 60fps! I'll be surprised if we see more than a handful of 60fps, 1080p, 4xAA titles this gen. Any dev who got 4xMSAA at 1080p and 60fps would be a maniac to think about getting more AA in there!
Isn't Sony requesting 4XAA on all games?
mm...i do believe PS3 can have at least 4XAA, maybe 6XAA at a lower fps, or at lower resolutions? Isn't Sony requesting 4XAA on all games?
It depends entirely on what you're drawing. A game based on line-art, like Echochrome, could have >16x MSAA quality by using alternative drawing methods. A conventional game like HS, KZ, RnC, will not have more than 4xMSAA at 1080p due to practicalities, and certainly not at 60fps! I'll be surprised if we see more than a handful of 60fps, 1080p, 4xAA titles this gen. Any dev who got 4xMSAA at 1080p and 60fps would be a maniac to think about getting more AA in there!
No, most PS3 and 360 games don't have 4x, we are lucky to get 2x it seems.
Resistance , motorstorm , genji , F1 have 4xAA
And the resolution would be at 1080p? My friend had been telling me 4XAA is not the maximum and in fact PS3 can go to 6XAA at 1080p and 60fps in two years when developers really harnessed all that power...any truth to this?
Arwin said:No, I think it was Microsoft that originally set this up as a requirement if I recall correctly.
Farid said:The TRC requires the game to be rendered in HD (1280x720 minimum) and to support techniques that alleviate aliasing (MSAA/SSAA, obviously, but also depth-of-field, motion blur, or any other technique that blur the edges).
2xMSAA was asked from devs in the early days of the XeDK, but tiling proved to be more complex to implement in many code bases (including first/second party titles) so that requirement was dropped and changed into what it is today.
With regard to the resolution, some games got away with lower resolution render targets because the developers/publishers politely asked MS if they could do so and MS couldn't answer by the negative to such eloquent queries. In other words, some developers/publishers have more leeway than others when it comes to TRCs. I think Fafalada recently talked about Konami and their dislike of the V-Sync technical requirement item for the PS2. These things happen...
It just was not practical to max out the AA settings when Doom III came out, same deal when Elderscrolls Oblivion came out, Stalker, Fear, etc because everyone knows that all these new PC games experience driver issues that will slow to a crawl one you start messing with advanced settings, it takes months to get all those driver issues sorted out
Huh?
You must be using a different PC platform to me as most games released in the past few years have been playable with AA from day one with high end GPU's. Its only recently with the move to HDR and now deferred rendering that a handfull of games are starting to lack support for MSAA again but thats as much down to the game engine itself as it is due to driver issues, i.e. looking at those same games on the 360, they generally lack MSAA there aswell. Within a year or so I expect all issues will be resolved thanks to DX10/10.1 and we will be back to using AA in all games as soon as they are released.