Megadrive1988
Veteran
What I am asking here is, what is the "best" anti-aliasing ever done in real-time? I suppose the definition of "best" here would be a combination of at least two things: number of samples (i.e. 2x2, 4x4, 4x) combined with the type of AA. (i.e. super sample or MSAA)
Honestly, I don't know jack about AA. but I am interested I know that it makes things look so good. that's one of the reasons CG looks so great, its got TONS of AA, that cannot be done in realtime. yet.
obviously we have to seperate real-time from prerendered. in CG, there might be dozens of AA samples (i.e. 64x AA ) right? which is not done on a real-time basis of course. then there is the AA performed in real-time. in PC GPUs, older T&L-less 3D accelerators, workstations, flight simulators, highend visualization systems. (SGI, E&S, 3DLabs, Intergraph, etc)
I've never heard of more than 8x8 (or maybe just 4x4) or 16x AA done in real-time. or is there?
part of achieving the "CG look" which is the topic of another thread in the console forum, is getting lots of AA done. right now, the most any consumer GPU does is 8x (NV3X) from what I understand.
The upcoming R420 and NV40 should be a step in the right direction, hopefully. But I am not expecting things to improve enough until we reach the R500 and NV50 generation
Honestly, I don't know jack about AA. but I am interested I know that it makes things look so good. that's one of the reasons CG looks so great, its got TONS of AA, that cannot be done in realtime. yet.
obviously we have to seperate real-time from prerendered. in CG, there might be dozens of AA samples (i.e. 64x AA ) right? which is not done on a real-time basis of course. then there is the AA performed in real-time. in PC GPUs, older T&L-less 3D accelerators, workstations, flight simulators, highend visualization systems. (SGI, E&S, 3DLabs, Intergraph, etc)
I've never heard of more than 8x8 (or maybe just 4x4) or 16x AA done in real-time. or is there?
part of achieving the "CG look" which is the topic of another thread in the console forum, is getting lots of AA done. right now, the most any consumer GPU does is 8x (NV3X) from what I understand.
The upcoming R420 and NV40 should be a step in the right direction, hopefully. But I am not expecting things to improve enough until we reach the R500 and NV50 generation