What is the best and most reliable way to implement cloud gaming?

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So you've gone with spending billions on infrastructure. Excellent choice.

You don't have to "spend billions" to have a great user experience.

You have to know what you are trying to accomplish and find ways to implement it.
You don't have to be AT&T,Sprint or Time Warner with hundreds of million(billions? :rolleyes: who spends billions on internet infrastructure? DARPA? :LOL:)in R&D to implement what Onlive has done.

Otherwise how did Onlive do what AT&T,Sprint,Comcast etc didn't and they make 1/1000 the revenue they do?

I don't think Onlive is "spending billions" for its service.
 
OnLive (a service I'd hesitate to call a great user experience) is running their service over the Internet. You're building your own backbone...
 
Consider this thread closed. Clearly you're not interested in what others have to say as you know exactly what you're doing.
 
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