I think no programmer/designer at Larian has ever played any infinity engine games or any of its successors ... they bashed everything into D:OS mold as much as possible, mostly in a way which makes no fucking sense.
The way entry into turn based works, lack of autopause on detection, the way formation doesn't work, the insanely bad ability GUI ... there's so many little conventions and QoL which are standard to the genre which they couldn't be bothered to implement in all these years of EA, while everyone threw AAA money at them for what's really a AA game, which I'd rate below WotR in technical accomplishment and content as far as single player is concerned. The fact it can work in multiplayer is a ton of work of course, but it's irrelevant to me and no excuse to short change the single player experience.
Lazy gamedevs strike again.
The way entry into turn based works, lack of autopause on detection, the way formation doesn't work, the insanely bad ability GUI ... there's so many little conventions and QoL which are standard to the genre which they couldn't be bothered to implement in all these years of EA, while everyone threw AAA money at them for what's really a AA game, which I'd rate below WotR in technical accomplishment and content as far as single player is concerned. The fact it can work in multiplayer is a ton of work of course, but it's irrelevant to me and no excuse to short change the single player experience.
Lazy gamedevs strike again.