Multi-threading was added very late—~6 months before launch—but it worked
This shows the distribution of threads to cores and hardware threads. Note that one hardware thread is unused. That's okay—it ensures that rendering runs at top speed.
There were a few other threads (audio processing, etc.) but not many—roughly one CPU intensive thread per core
Cores 0 and 1 were ~80-99% utilized, and core 2 was typically 50% utilized, for total CPU usage of ~2.2-2.5 cores, or ~7-8 GHz