Silly topic. 60 FPS should be standard come next gen. And yes, some slow paced cinematic third person games can be 30 FPS and still be somewhat enjoyable.
Some here had expected 60fps to become the gold standard for AAA games next generation. That didn't come to fruition yet as far as the announced next gen games go (or the ue5 demo).
Neither did we get that 'true next generation jump' as some speculated, games like HZFW look great ofcourse, but it's not that jump that we had from PS3 to PS4 (KZ shadowfall trailer), let alone from 2d to 3d, ps1 to ps2 etc.
I think 30fps is rather off-putting, somehow the image feels 'blurry' when you turn around, not so much when going forwards.
On the other hand, we didn't really got that amazing graphics jump over current gen and that's at a mere 30fps with very subtle ray tracing if any (ratched), or 60fps but almost looking like current gen (new GT).
We also want '4k' or anything close to it, even that high resolution is rather taxing, we already see upscaling from a lower res already now.
The only real jump compared to previous iterations is the SSD's, but they don't enable 60fps, faster ray tracing or higher graphics fidelity like volumetric lighting, resolution etc. We get faster loading between worlds and bootup. And 3D audio, just that no one seems to be talking about it.
With such a subtle jump in graphical fidelity even at 30fps and below 4k, i think doubling the framerate would be more felt, with still a graphical jump to be noticed over current generation. With tech like DLSS/VRS, i think we might finfally get there, 60fps, ray tracing and amazing graphics should be possible.
The UE5 demo had that 'wow moment', with the billions of polygons and ultra high quality assets. A 2080Q (2070 dGPU variant) maintained 40fps at 1440p so that's close enough to optimize with VRS and upscaling technologys (ML perhaps?).
With 12+TF's packing in a console environment, fast CPU's and gobs of bandwith it should be possible.
HB2 demo graphics are just BS i think, it's UE5 on steroids, that would be a true jump but it wont ever look like that ingame.
@Ronaldo8
Most likely not if they will optimize it ofcourse. A 2080Ti is much more capable/specced then what the game is currently targeted for. Also, a 2080Ti calibre GPU more often then not is paired with something faster then a 3.5ghz max clocked cpu and probably more and faster ram to boot. Pairing a 2080Ti with Optane to play star citizen does happen, two years down the line setups with that kind of hardware will be more common.