Mod : Spawned from the Framerate Analysis thread, where talk was of Call of Juarez's framerate and degree of screen-tear.
(on hearing the framerate is >40 fps).
So the game is a smooth game afterall
Well good for it in a way since the game wud feel bad with unresponsive controls.
But what bothers me the most is why didnt the developers looked after the fact that it tears so much ? There surely should be a way to do the optimization so that it is much less noticeable or maybe so less that its on the same level as GTA4/RE5 !
Because tbh, I think a game with so much Tearing should'nt even be said to be a finished product.[virtually every other frame's torn & that too when the tearing happens almost all over the screen]
(on hearing the framerate is >40 fps).
So the game is a smooth game afterall
Well good for it in a way since the game wud feel bad with unresponsive controls.
But what bothers me the most is why didnt the developers looked after the fact that it tears so much ? There surely should be a way to do the optimization so that it is much less noticeable or maybe so less that its on the same level as GTA4/RE5 !
Because tbh, I think a game with so much Tearing should'nt even be said to be a finished product.[virtually every other frame's torn & that too when the tearing happens almost all over the screen]
Last edited by a moderator: