http://www.watch.impress.co.jp/game/docs/20060329/3dps3.htm
I'm sure a better translation can be done by some of our resident experts, but here's what I've been able to glean from Google Translator:
6 SPEs are available to applications - as speculated/expected by many, a SPE is reserved by the OS.
RSX, 24 2D texture lookups simultaneously, 384flops/clock = 24 pixel pipelines, it would seem.
Two models for RSX programming:
PSGL - high level
libgcm - low level, to the metal
2,900 dev kits shipped since last summer.
That seems to be most of the main new stuff..
I'm sure a better translation can be done by some of our resident experts, but here's what I've been able to glean from Google Translator:
6 SPEs are available to applications - as speculated/expected by many, a SPE is reserved by the OS.
RSX, 24 2D texture lookups simultaneously, 384flops/clock = 24 pixel pipelines, it would seem.
Two models for RSX programming:
PSGL - high level
libgcm - low level, to the metal
2,900 dev kits shipped since last summer.
That seems to be most of the main new stuff..
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