the ignoramus
Regular
[*tried to bump an older, related thread with no success, it refuses to accept my posts]
New Wardevil screens, folks, trailer coming the end of the month and possibly more info at Sony Gamer's Day, the latest crop of (bull?)shots are from the upcoming trailer and look quite impressive.
Overall, I'm a fan of the art direction;while I don't particularly like the main character's design, the cyborgs are undeniably cool looking.
Also like the trails and smatterings of blood everywhere, it makes the cyborgs seem all the more unsettling, and in some of these screens, even slightly sympathetic.
Wardevil Trailer Screen 1
Wardevil Trailer Screen 2
Wardevil Trailer Screen 3
Wardevil Trailer Screen 4
Wardevil Trailer Screen 5
Wardevil Trailer Screen 6
I'm interested in finding out how exactly Digi Guy are getting this kind of IQ with a 1920x1080 framebuffer at 60 with just 256mb of vRam. The character poly count looks fairly normal, but look at the high res background, or the rubble at the center of the picture.
I'm also having trouble finding any significant aliasing, what kind of AA techniques are Digi-Guy using at? How can these guys get 6-10 enemies on screen running complex animations with potentially complex AI, advanced particle effects, and motion blur/DOF at a non-upscaled 1080p, 60 fps? (I can see the SPUs handling the animations,particle effects,collision physics and AI)
Admittedly, most of the lighting in the released screens look precooked, the environment will likely be physics lite, and I'd imagine they'd skip conventional HDR, but one still wonders.
New Wardevil screens, folks, trailer coming the end of the month and possibly more info at Sony Gamer's Day, the latest crop of (bull?)shots are from the upcoming trailer and look quite impressive.
Overall, I'm a fan of the art direction;while I don't particularly like the main character's design, the cyborgs are undeniably cool looking.
Also like the trails and smatterings of blood everywhere, it makes the cyborgs seem all the more unsettling, and in some of these screens, even slightly sympathetic.
Wardevil Trailer Screen 1
Wardevil Trailer Screen 2
Wardevil Trailer Screen 3
Wardevil Trailer Screen 4
Wardevil Trailer Screen 5
Wardevil Trailer Screen 6
I'm interested in finding out how exactly Digi Guy are getting this kind of IQ with a 1920x1080 framebuffer at 60 with just 256mb of vRam. The character poly count looks fairly normal, but look at the high res background, or the rubble at the center of the picture.
I'm also having trouble finding any significant aliasing, what kind of AA techniques are Digi-Guy using at? How can these guys get 6-10 enemies on screen running complex animations with potentially complex AI, advanced particle effects, and motion blur/DOF at a non-upscaled 1080p, 60 fps? (I can see the SPUs handling the animations,particle effects,collision physics and AI)
Admittedly, most of the lighting in the released screens look precooked, the environment will likely be physics lite, and I'd imagine they'd skip conventional HDR, but one still wonders.