Thanks Digi, I checked it out and wooow, it was a great program! Mega thanks for recommending it (1 google and I found the home site in 5 secs).
Ran the auto overclocker and it bumped core from 378 to 421 and mem from 338 to 348 with no artifacts. If I'd accepted some artifacting I'm sure it would have run a bit faster, but I'm CPU limited anyway with my P4 1.7 in pretty much all games, and the ones where I'm not are so old they run fast as hell anyway. Well, except Diablo 2 which runs like shit, but it's done that ever since I switched to XP a year ago, so it's clearly a software issue.
I'm incredibly impressed with ATi and the hardware they built. My GF3 was one small, solid, NICE looking card full of green heatsinks, and the Radeon improves upon it. There's little sinks here and there on this one too, and the main sink/fan for the GPU looks neat and professional just like with the GF3. I have a big-ass slowspinning 7V 120mm slotcooler that feeds nice fresh air to the card too.
The card itself is like a noname product actually, some manufacturer called Connect3D which I've never heard of, but the stuff they bundle with the card is top notch. I got 1 nice thick S-video cable and 1 nice thick composite cable, and a S-Video to composite plug, and a DVI-to-VGA plug too that oozes quality (it's very heavy and solid-looking, probably because it's ATi-issue!
). Now I know why Humus was so eager to join these guys, they rule!
Software installation went without a hitch, everything went very smoothly. Catalyst 3.8 installed right away, no problems. Simply put, Stuff Plain Works. Even driver download went slick as shi-... 720k/s, LOL! Even 26MB downloads become bearable at those speeds.
Damn ATi rocks... That it even RUNS in my old comp that barely has a PSU left with all the stuff I've loaded into it. 2 7200RPM IBM HDDs, 2 opticals, 5 PCI boards and upwards of 10 USB devices and now this (overclocked, I might add) 9800 Pro. 3DMark 03 before O/C job was 5135 I believe. Not checked after. Doom3 was a less than impressive 27fps at 640 res, but I think the game ran a screwed mix of NV20 and ARB2 render paths because models suffered from the half-dark/half-bright problem, and after I did a vid_restart things started looking MUUCH better all of a sudden!
Will experiment more with AA/AF settings, etc now... Dammit, release HL2 already! LOL!
Mendel:
Thanks for your tip. I already knew that, but unfortunately I prefer to run AVS as the visualization, and it is entirely software driven... Besides, I haven't seen any WA plugin that don't hog all free CPU, and I don't want it running constantly in the background anyway.
Thanks for the tip though, preciate it!