vivante V's IMG

Discussion in 'Mobile Graphics Architectures and IP' started by tangey, Jun 17, 2009.

  1. Mike11

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    I think Samsung has its own IP for graphics too.
     
  2. Ailuros

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    Which one? The one they're using in their SoC for the iPhone?
     
  3. Lazy8s

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    Toshiba's graphics have been designed in-house too, I believe.
     
  4. tangey

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    The one in the S3C6410 possibly.
    http://www.samsung.com/global/busin...nloads/systemlsi/s3c6410_datasheet_200804.pdf

    4M Tri/second
    Open GL ES 1.1/2.0

    I think Arun said he spoke to Samsung at a trade show last year and they indicated to him that it was their own solution.

    Note that the published S5PC100 docs simply confirms the existence of a "2D/3D" block in the block diagram. and makes zero reference to the graphics capabilities in the narrative either relating to performance or standards compliance information.
    http://www.samsung.com/global/busin...wnloads/systemlsi/s5pc100_brochure_200902.pdf
     
    #24 tangey, Jun 22, 2009
    Last edited by a moderator: Jun 23, 2009
  5. Ailuros

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    That's weird; so the most likely reason why they've originally licensed anything SGX was due to Apple requesting it?
     
  6. tangey

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    Or maybe its to do with :-

    "4M Tri/second"

    For more info on the "samsung" IP, check out this thread:-
    http://forum.beyond3d.com/showthread.php?t=47776
     
    #26 tangey, Jun 23, 2009
    Last edited by a moderator: Jun 23, 2009
  7. Ailuros

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    Quoting theoretical triangles rates is in my mind as useful as the meaningless GFLOP rates in the standalone GPU market lately.

    Arun's worries about the fillrate might be a serious drawback of the chip; the quoted bilinear fillrate with alpha blending is abysmally low.

    The real question is if Samsung actually uses those cores for their own phones after all. Isn't the OMNIA HD using TI's OMAP3 SoC?
     
  8. tangey

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