From Toms
Where does those numbers come from? Just PR? How are they calculated?
What is used for generating a single vertex? 1 VS shader instruction (exit may be)? 4 VS instructions (just a matrix transformation)? 0 VS shader instructions?
Because without this info I don't really know what they are telling me.
I guess that the 325 millions from a R300 could be the 4 VS instructions from the vector-matrix transformation using its 4 vertex shader (so it would be 4 vertex/4 clocks = 1 vertex/clock).
But I don't know how to explain GeForce4 Ti numbers.
In contrast, the GeForceFX uses a highly programmable floating-point array, which allows for a triangle transformation rate of over 350 Mverts/s. For comparison, the GeForce4 Ti can offers 136 Mverts/s while the Radeon 9700 PRO achieves about 325.
Normalized for clock speed, this gives us the following picture:
- NVIDIA GeForce4 Ti4600 (300 MHz): 0,453 Mverts / clock
NVIDIA GeForceFX (500MHz): 0,7 Mverts / clock
ATI Radeon 9700 PRO (325 MHz): 1 Mverts / clock
Where does those numbers come from? Just PR? How are they calculated?
What is used for generating a single vertex? 1 VS shader instruction (exit may be)? 4 VS instructions (just a matrix transformation)? 0 VS shader instructions?
Because without this info I don't really know what they are telling me.
I guess that the 325 millions from a R300 could be the 4 VS instructions from the vector-matrix transformation using its 4 vertex shader (so it would be 4 vertex/4 clocks = 1 vertex/clock).
But I don't know how to explain GeForce4 Ti numbers.