Nice follow ups by Phil. I have hard time believing that MS would spend that much money & effort on a feature like that without some good sales data & other metrics to back it up. I mean they axed Kinect & Snap support because of lack of use.
It depends what the cost to operate is. Having sunk the cost to implement BC, the ongoing costs might be minuscule and covered by the sales of BC titles so worth maintaining as it's a good image. Without knowing what it costs, we can't guess what the value is. On the flip side, Sony has some BC titles and they really aren't getting much investment, suggesting there's no good sales data and other metrics to show their BC option isn't worth investing in.
it's obvious there is something strange and shady here. It's going to be Microsoft's E3 conference, says Sony's Jim Ryan that BC is bad, and an article comes out the same day with some percentages vilifying BC. Too much of a coincidence.
This tinfoil-hattery irks me. Seeing a fact you don't agree with and then making connections and coming up with conspiracy theories is a complete dead-end for rational discussion. If there's evidence of conspiracy, that's worth considering. But see.
If you look at the actual discussion, as we've had here in this forum, there's been great debate about BC's value. Jim Ryan just sided with one of those valid opinions. Independently we have stats showing use isn't high. Even MS's own stats show it's not high. If the average console gamer spends over 10 hours per week (lots of different stats here) on gaming, BC represents a small percentage. Back of the envelope maths...30,000,000 XB1's x 10 hours per week x 52 weeks x 2 years = 3.12x10^10 hours. 508,000,000 / 3.12x10^10 = 0.016 == 1.6%
Very wild maths, but you'd have to have something extraordinary to end up with BC being a signigicant percentage. Then factor in that of the 10 hours or whatever the average person may have played BC, that'll be revisiting that one special game and then they forget about it.
Furthermore, the distribution isn't being considered at all. It's quite possible that only 1/10th of the userbase really is playing BC, for 10x as long as the average. It could be hugely important to this niche and they could be very vocal, or not.
I think, as we've said in the other long discussion I'm sure, that BC is a factor that will have differently value, like a particular platform exclusive. Most games couldn't care less for Uncharted, but for a percentage it's enough to sell a console. BC hasn't got massive appeal and doesn't matter to the vast majority of gamers - it's nice to have and they may dabble if its available - but will matter a lot to some gamers. And if BC were handled differently, as on PC where the old games at least improve, it'd increase in value.
That to me is logical, fits the data, fits the discussion, and doesn't need to fall back on conspiracy theories and claims of shady dealings.