I love that forcefield that slows the bullets and rockets down
I don't think i've ever seen anything like that. Bumps everywhere, dynamic shadows when he drove around. My eyes wanted to melt.
The hoverboard is just stupid though. Emblematic of the wrong, gimmicky path UT series has taken lately imo.
the hoverboard is not just some gimmick thrown into the game... as said above, with maps so big, its simply there to get you back into the action.The hoverboard is just stupid though. Emblematic of the wrong, gimmicky path UT series has taken lately imo.
Looks awesome, way more things/people/physics going onscreen then gears + bigger maps
Lol, have you even seen the video?
There are no AI/human players besides Mark Reins character. Barely any physics shown to make any conclusion at all and barely any stuff onscreen besides the level architecture!
Quit talking smack about each other, and instead discus the thread topic, please.
The slow-motion box was cool but the flying laser beams did not lighten the environment, why do they not make them real lights, we are talking next-gen games!?
I hope they bring it in for the final since it just makes the fire fights so much more beautiful when the energy bullets etc lights up the environment.
Otherwise maybe through modding for both PC and PS3 since both accept mods (although I dont know to what extent on the PS3).
Nebula said:Otherwise maybe through modding for both PC and PS3 since both accept mods (although I dont know to what extent on the PS3).