Luminescent said:How about putting in some 3DMark03 pixel shader results and some shadermarks. This would help determine the differences between the 9700pro and the 9800pro when shading.
The tests show us that the architectural differences were smaller than we thought at first...
Mintmaster said:Is the driver the cause of the really good 9800 vs. 9700 results in UT2003 4xAA/8xAF on page 13 of your review?
Luminescent said:Were those tests made with the 9800pro downclocked to 325/310?
mboeller said:Why have you done all tests at 1024x768 only. 1024x768 seems to be CPU-limited most of the time.
How about further tests at 1600 x 1200 with 2x AA; 4x AA and / or 16xAF
Then we would really see if the R9800 is better then the R9700 MHz for MHz
ET said:Have you tested to see if there are any graphical issues caused by the hack? It may be that the 9800 simply fixes some paths that don't work perfectly on the 9700 and are disabled in the drivers for this reason. It may not even be all that apparent (for example, lesser anisotropic filtering, or whatever).
Luminescent said:How about putting in some 3DMark03 pixel shader results and some shadermarks. This would help determine the differences between the 9700pro and the 9800pro during shading.
rubank said:From NordicHardware
The tests show us that the architectural differences were smaller than we thought at first...
Hmmm, are you sure? Would the result be the same if you compared 9800 at normal clocks to a 9700 overclocked to the 9800 speed?
Memory timings, latencies ....
DaveBaumann said:I'm not sure those tests are actually very reflective, my review showed the performance to actually decrease in most gaming situations.
GreenBeret said:AnteP
One thing I noticed when using Catalyst 2.5~3.1 (I have a R9700 Pro) is that some HyperZ features are disabled by default (I check with Rage3D Tweaker). Could that be that Cat 3.2 has them on by default ?
Ante P said:You mean that it has them disabled without the hack?
Well in any case Heirachial Z is disabled in OGL according to Rage3D Tweaker.
Also Z compression is set at "default" (goes from 0-3) in D3D.
But it's been like that in all the later drivers I've tried out.