Unreal Championship uses FSAA?

zurich

Kendoka
Veteran
http://forums.xbox.com/ShowPost.aspx?PostID=165528

This guy claims that hosting a game in UC turns off FSAA, and thus fixes the frame rate dipping problems. I honestly didn't notice the difference, but tomorrow I'll fire it up and give it a look.

Anyone else think this is true? If it is, its kind of neat that Digital Extreme's were able to put FSAA on a graphically intense FPS (versus like BG:DA heh), even if the frame rate suffered.
 
Anyone else think this is true? If it is, its kind of neat that Digital Extreme's were able to put FSAA on a graphically intense FPS (versus like BG:DA heh), even if the frame rate suffered.

ID could also put FSAA on DOOM3 and run it at 2 fps on the Xbox.

If FSAA hurts the framerate, it shouldn't be used. 30 fps is low enough.
 
Does anyone know what Retro used in Metroid Prime? It damn sure looks like FSAA...with a smooth 60 fps too. It may be what Factor 5 was using..multi point sampling? ? Is that what it's called? Whatever it looks crisp as anything I've ever seen running at 640X480.
 
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