Years ago Halo's normal mode became something of a joke to players who played previous games...this is the 4th Uncharted...I'm sure it's safe to not use "normal" if you played previous games unless you find the word "hard" intimidating.
Matter of fact I was talking to some friends about older games like Ghosts and Goblins/Ghouls and how some complained that "normal" mode was hard and they had deep seated fear of playing in "hard" mode...
That's a videogame thing...if gameplay mechanics are tight then we will want higher difficulty and ignore normal mode or Demon's Souls wouldn't have gotten a cult following.
Totally agree and I usually start all games on hard since the ps3 days cos games are just too easy these days.
But, this is UC, all previous UC games felt right on normal to me, hard was just a , well hard mode, I saved for replays as it just made fights more of a chore to be honest.
I had no idea UC4 would be different and hard would actually be the balanced mode and normal not ! And frankly, CH 18-20 do have the fights that UC1,2,3 had and on normal ! Hard over there would be like previous hard modes. The game has the feel ,it's just that it shies away from action up until the end. Can a harder difficulty mode add encounters where there are none? Nope.
In fact, I posted my previous post here as my FB update to see ppl's reaction and surprisingly or unsurprisingly most of my friend list agreed that the game just ain't the game we love and lacks action , with some even labeling it as boring with nothing to do.
TLOU was a class above this. It had super tense firefights all over the game and the downtimes actually had you scavenging for useable items. There is nothing to scavenge in UC4, yet we are made to walk for 20-30 mins at a stretch just to listen to dialogues and nothing else. The treasures don't serve any purpose in the gameplay, whereas everything u collected in TLOU was life saving stuff needed during firefights. The downtimes made sense gameplay wise as well made for good breathers between tense ,kindof horror themed fights, it was a survival games where we needed a rest from the tension. In UC4, there is no tension to be relieved ! So why so much downtime??
Also, the optional conversations made sense in TLOU, because the characters were strangers and would rarely open up about thier lives. So, having a conversation with them at a peaceful moment in the game felt rewarding and gratifying. Here the characters are chatting all the time and yet suddenly at some places the game asks us to press triangle to talk to them ! Why ?? They were just chatting like hell and now they need a prompt to speak the next line? It is so meaningless and frankly breaks the immersion that the constant banter creates.
I find UC4 utterly imbalanced and depending solely on visuals and dialogue to keep u going. The UC games I knew and replayed many times had exhilarating action all over the campaign. Here it is confined to only chapter 18-20. Rest is all walk and talk.
I am very disappointed. I know the world loves it, I didn't, and I am sad for that !