AFAIK we still haven't got any solid numbers, but reviewing Steam's user survey, we get what's probably a good idea.
0.23% of users have an HTC Vive. The HTC Vive represents about 50% of the VR makeup of those Steam users with a headset.
There are 125 million accounts as of February. Therefore 0.23%, or 287,500, owners have a Vive, and twice that, 575,000 have VR.
PSVR sales topped 1 million in June.
So total target audience for new software is about 1.5 to 2 million.
0.23% of users have an HTC Vive. The HTC Vive represents about 50% of the VR makeup of those Steam users with a headset.
There are 125 million accounts as of February. Therefore 0.23%, or 287,500, owners have a Vive, and twice that, 575,000 have VR.
PSVR sales topped 1 million in June.
So total target audience for new software is about 1.5 to 2 million.