Any experiences yet?
http://www.eidosinteractive.co.uk/support/patchinfo.html?ptid=67
Release date is September 03???
http://www.eidosinteractive.co.uk/support/patchinfo.html?ptid=67
Release date is September 03???
SvP said:It seems that the benchmarking mode is officially unofficial now.
Do you intend to use Tomb Raider benchmarks in future nevertheless?
DaveBaumann said:I've only seen that happen if you didn't have the CD in place when you start the demo.
Patches break recorded demos. If you recorded a demo using v42 and patch the game to v49, demo is broken (with the result as you described it, among other undesirable results). Same thing with recording a demo using v49 and then patching the game to v52.Borsti said:I see no reason yet not to do so. Well, there are some issues regarding recorded timedemos. It does not exatly what you recorded (runs into wall instead of using the door aside of it) but that´s the same for all cards and all resolutions.
Lars
WaltC said:Maybe it's simpler, though--maybe nVidia called and told them to yank the DX9 benchmark or they'd yank their marketing money. Considering how the game has been poorly received, this isn't so far fetched. I really hope the Paul fellow there wasn't so thick between the ears that nVidia was able to convince him that the bench had to go because it was all a conspiracy cooked up between B3d and Core to "make nVidia look bad." Please, I hope no one in the company is that dense. As I recall nVidia said the same thing about FutureMark not so long ago--so those are the two possibilities I consider for why this thing went down. Pretty pathetic, either way. IMO, it was very unwise for Eidos to have ever said anything about any IHV, and it would have been better to say nothing and just let the chips fall where they may.
I'll refrain from giving you guys the answers (not terribly interesting and thoroughly expected ones)... just wanted you guys to know I was expecting any possible post-v49 patches to remove benchmarking.Reverend said:1) Will there be a new patch?
2) If there is to be a new patch, will benchmarking feature be removed?
3) If there is no new patch, what are your thoughts on the million+
purchasers of the game that have encountered all those bugs in the game
that v49 fixed but now, with v49 patch being pulled, such purchasers and
supporters of Core Design will continue to suffer the bugs?
StealthHawk said:Tomb Raider may not have been well received, but it has still sold well, just like every Tomb Raider game has
There are so many other examples of how nVidia cards perform running DX9 features that comparatively the TR bench was a drop in the bucket.
WaltC said:StealthHawk said:Tomb Raider may not have been well received, but it has still sold well, just like every Tomb Raider game has
I think Eidos might have a different interpretation of "sold well"... I wish I could recall where I read the article, but after the game shipped there was little love between Eidos and Core because of the very poor reviews the game was getting and its initial sales funk (measured only by what Eidos had wanted and hoped to see--not in absolute terms.)
My own thought is that had the game been selling exceptionally well Eidos would have had no comment on the included benchmarking. As it is, I think someone there got the not-so-bright idea that owners of nVidia 3d cards were overlooking the game because of reading reports of its poor DX9 performance on nVidia DX9 products, and so pulling the benchmark from the software and repudiating it was done to stimulate sales. I think they were way wide of the mark--what has hurt the sales the most are the negative reviews it's gotten which people have read. How and why Eidos might ever think that removing the benchmark would stimulate sales is totally beyond me, and there simply is no other motive they might have had for doing it (unless it's nVidia marketing money--but then, if sales were great that'd be of little concern, too.) There are so many other examples of how nVidia cards perform running DX9 features that comparatively the TR bench was a drop in the bucket. It's either very dumb, or very desperate, when a software publisher begins thinking it's his job to promote a specific IHV's hardware instead of promoting his own software.
CorwinB said:That's true to some extent, but TR : AoD is very special in that it was the first DX9 game. For months, the Nvidia crowd had been pulling wool on their collective ears/eyes by chanting the "synthetic benchmarks don't mean anything" mantra. And the first widly available, at least moderatly known game, DX9 game not only confirms every synthetic benchmark finding and then more, but also is part of Nvidia's marketing campaign, and features CG support... Talk about a harsh blow.