I've posted this in the coding forum but wanted to ask you guys explicitly so here it is again.
Guys, I'm switching over from VB/.Net to VC++ and wanted some general opinions on what most people prefer in terms of general approach for game programming in terms of class usage etc. I've never really enjoyed the OO approach for games as I think it can often limit a design and end up requiring more code. In short how are people splitting the use of classes and general generic functions etc? I appreciate this is a little vague but he whole argument for and against OO is huge but hopefully limiting to what styles people are using I'll be able to garner a safe direction. Of course I'll tailor this as I progress but I'm very reluctant to start creating millions of classes and methods etc as opposed to a few well chosen generic gaming functions?
Look forward to the comments?
Guys, I'm switching over from VB/.Net to VC++ and wanted some general opinions on what most people prefer in terms of general approach for game programming in terms of class usage etc. I've never really enjoyed the OO approach for games as I think it can often limit a design and end up requiring more code. In short how are people splitting the use of classes and general generic functions etc? I appreciate this is a little vague but he whole argument for and against OO is huge but hopefully limiting to what styles people are using I'll be able to garner a safe direction. Of course I'll tailor this as I progress but I'm very reluctant to start creating millions of classes and methods etc as opposed to a few well chosen generic gaming functions?
Look forward to the comments?