meh...
Making my benchmark proggie (a serious one) and I am just wandering about timers in C++ (I at least think I have it partially working one) and the fps calculation.
I am asking someone if they can explain the 'time/loopIterated = fps' part considering I am not using actual visual frames, more like iterations over a specific time to get a fps like result.
Also some hints and tips on timers as well as how you guys do it would be helpful.
Thanks
Making my benchmark proggie (a serious one) and I am just wandering about timers in C++ (I at least think I have it partially working one) and the fps calculation.
I am asking someone if they can explain the 'time/loopIterated = fps' part considering I am not using actual visual frames, more like iterations over a specific time to get a fps like result.
Also some hints and tips on timers as well as how you guys do it would be helpful.
Thanks