Mind you, I fail to see wha the popularity of a game has to do with its use a benchmarking tool. Does a game being unpopular mean its shaders are less PS 2.0? Does popularity directly corrolate with the quality of the shaders or number?
ok, one more time. tomb raider: angel of darkness is a fantastic benchmark for ps2.0, but if noone is playing the game, it's more of a synthetic benchmark than anything else. compare this game to quake3 (at the time of quake3's release). since quake was a top selling game, and a top licensed engine, everyone who was purchasing a video card for gaming would look at quake3 benchmarks because it demonstrated how it and to some extent other games based on it's technology would run. ut2003 had a similar life as a benchmark. i have a hard time believing anyone based their hardware purchase around how fast they could run TR:AOD, but some may have based a purchase on the fact that TR:AOD is shader intensive and card x performs bettin it it than card y. the same information could be gathered from any number of the synthetic benchmarks that are out now (3dmark, shadermark, aquamark, x2 rolling demo).
c:
ps- i'm in no way saying that we should only bench "popular" games. more information is always better.