Sorry Al-Strong: I thought I might run a test thread to see how it worked out.
This thread is inspired by a post Joker made in the old multi-platform development issues about staff turnover, losing experienced developers, inexperienced staff and poor industry working conditions.
We have recently had a small wave of layoffs cross the industry. EA (Still!) losing money every quarter it seems, Activision managed to post a loss even with the cash-cow that is blizzard making up half the revenues. I really don't understand why/how this could be happening at this stage of the generation. We've had a huge increase in games sold in the last 12 months over the previous 12 and yet it doesn't seem like enough.
Is this situation just waiting for a big Christmas season to fix or is there a deeper systematic issue in the industry causing problems for everyone? '
So have human conditions improved any from two years ago? I guess everyone in the industry will say they are over-worked and underpaid, but are they less over-worked at least?
This thread is inspired by a post Joker made in the old multi-platform development issues about staff turnover, losing experienced developers, inexperienced staff and poor industry working conditions.
We have recently had a small wave of layoffs cross the industry. EA (Still!) losing money every quarter it seems, Activision managed to post a loss even with the cash-cow that is blizzard making up half the revenues. I really don't understand why/how this could be happening at this stage of the generation. We've had a huge increase in games sold in the last 12 months over the previous 12 and yet it doesn't seem like enough.
Is this situation just waiting for a big Christmas season to fix or is there a deeper systematic issue in the industry causing problems for everyone? '
So have human conditions improved any from two years ago? I guess everyone in the industry will say they are over-worked and underpaid, but are they less over-worked at least?