Hi,
I've looked online and I can't think of a better place to ask this question. Beyond3D seems to have the most technically minded people I can find who might be able to explain this strange phenomenon I've noticed.
I own both the NTSC GCN version of Twilight Princess (TP) and PAL Wii version of TP. I played the PAL Wii version through first and acquired the NTSC GCN version at a later date. When I finally got around to playing the game again, I played the GCN version (on my Wii). I immediately noticed the graphics were sharper. Every texture looked higher res, and all the edges were less 'fuzzy' and more defined.
I tested by doing the following: I have two Wii's and hooked both consoles up to the same TV and compared the title screen intro (Link riding Epona on Hyrule field and then turning into a wolf) of the two games by switching between inputs and the difference was immediately obvious. Note, both inputs on the TV were configured exactly the same, both Wii's were using official Nintendo component cables and both Wii's were set to display at 4:3 480p (to eliminate any possibility of image quality loss due to anamorphic widescreen on the Wii PAL version).
Whilst the textures were sharper and the edges more defined on the NTSC GCN version, I did noticed one area where the GCN NTSC version was worse than the PAL Wii version. During the title screen sequence, there's a section where Link is riding toward the screen and plumes of dust are being kicked up by Epona. This section occurs at the end of the riding sequence, right before Link is shown in wolf form. On the NTSC GCN version, horizontal lines are visible in the plumes of dust. On the PAL Wii version, no such lines are present. Initially I assumed the lines were visible in the NTSC GCN version and not visible in the PAL Wii version because NTSC has only 480 lines of horizontal resolution whereas PAL has 576 horizontal lines, and thus, the lines were only visible on the NTSC version because of the reduced resolution. But this cannot be true because both games are running at 4:3 480p and, thus, 640x480.
Now the question I have is, why? Can anyone explain what Nintendo may have done between these two version that explains the differences I've seen despite the fact that they both should look identical?
I've looked online and I can't think of a better place to ask this question. Beyond3D seems to have the most technically minded people I can find who might be able to explain this strange phenomenon I've noticed.
I own both the NTSC GCN version of Twilight Princess (TP) and PAL Wii version of TP. I played the PAL Wii version through first and acquired the NTSC GCN version at a later date. When I finally got around to playing the game again, I played the GCN version (on my Wii). I immediately noticed the graphics were sharper. Every texture looked higher res, and all the edges were less 'fuzzy' and more defined.
I tested by doing the following: I have two Wii's and hooked both consoles up to the same TV and compared the title screen intro (Link riding Epona on Hyrule field and then turning into a wolf) of the two games by switching between inputs and the difference was immediately obvious. Note, both inputs on the TV were configured exactly the same, both Wii's were using official Nintendo component cables and both Wii's were set to display at 4:3 480p (to eliminate any possibility of image quality loss due to anamorphic widescreen on the Wii PAL version).
Whilst the textures were sharper and the edges more defined on the NTSC GCN version, I did noticed one area where the GCN NTSC version was worse than the PAL Wii version. During the title screen sequence, there's a section where Link is riding toward the screen and plumes of dust are being kicked up by Epona. This section occurs at the end of the riding sequence, right before Link is shown in wolf form. On the NTSC GCN version, horizontal lines are visible in the plumes of dust. On the PAL Wii version, no such lines are present. Initially I assumed the lines were visible in the NTSC GCN version and not visible in the PAL Wii version because NTSC has only 480 lines of horizontal resolution whereas PAL has 576 horizontal lines, and thus, the lines were only visible on the NTSC version because of the reduced resolution. But this cannot be true because both games are running at 4:3 480p and, thus, 640x480.
Now the question I have is, why? Can anyone explain what Nintendo may have done between these two version that explains the differences I've seen despite the fact that they both should look identical?